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Interview with Kakao Games and Lionheart Studio on Odin: Valhalla Rising

Interview with Kakao Games and Lionheart Studio on Odin: Valhalla Rising

717 View2021-06-09
Excerpted and translated from inven
Odin: Valhalla Rising had a virtual showcased on June 2. Kakao Games General Manager, Lionheart Studio CEO and other staff sat down for an interview.
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Q. What are the core contents of Odin?
Jaeyoung Kim: Odin is faithful to the essence of an MMORPG and strives to maximize the fun of playing together. We believe that players can fully enjoy playing and competing through various content such as dungeons, boss raids, and large-scale wars.
Q. What is Odin's target sales ranking and performance?
Siwoo Lee: Our top priority is to provide stable services rather than sales. We will make sure that users can enjoy it without any inconvenience. If we create an environment where we can enjoy the game well, I think that sales-related results will naturally follow.
Q. Why did you set the worldview based on Norse mythology?
Kim Jae-young: Nordic mythology is a material known to users through movies and dramas, but at the same time, it is a new material in its own right as a game, not knowing the deep content. I thought that it was an attractive worldview for making games, such as having a vast worldview ranging from gods, humans, giants, dwarves, and elves to bizarre monsters and tragic worldviews. So, I chose the Nordic worldview as the background for the game.
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Q. Do all gods appear only as objects of battle?
Lee Han-soon: Some gods appear as friendly gods to humans, and the rest of the gods are not drawn hostile from the start. They are friendly, then gradually become conflicted and then gradually become hostile.
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[b]
Q. Can users directly use mythical weapons?[/b]
Hansoon Lee: Although not all weapons are implemented in the same shape, users can acquire and use items named after them. In addition, you will be able to meet many accessories and equipment as in-game items.
Q. Is there an area that has been the background of the art?
Kim Beom: The main part was referring to Iceland in Northern Europe, but in order to implement the game's diverse world, various other regions were also referenced.
Q. What kind of content can you experience in a large-scale seamless world?
Jaeyoung Kim:  In the vast seamless world, you can fly, climb, and swim, not just hunting and fighting. Through this, it was made so that you can enjoy the fun that comes from the geographical features, such as finding various gathering elements, hidden treasures, and NPCs.
Q. What is a strategic play based on a high degree of freedom?
Lee Han-soon:  During battles, the difference in terrain height can be used, and he can swim or run away on a wall. In addition, a map was implemented so that this point could be actively used in the Valhalla battle.
Q. You mentioned wall climbing and downhill, what kind of experience did users design through them?
Lee Han-soon:  I wanted to give the feeling that the field is a world that not only catches enemies, but also allows exploration and interaction without going anywhere. For this, I thought that the preceding elements must be included.
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Q. Where do you get the inspiration for the design of the bizarre monsters?
Kim Beom:  I got a lot of ideas and worked on them through various ideas that came from the process of collaborating with fellow working-level workers.
Q. What is Odin's main platform?
Jaeyoung Kim:  It is difficult to say which one is the main platform because stable play is possible on both PC and mobile. However, I think that it is characterized by being able to play comfortably with high quality on PC and enjoying games in a stable, seamless environment at any time on mobile.
Q. Was Odin made for PC and mobile version respectively? Also, does it support app player?
Hansoon Lee:  Optimized for both PC and mobile environments. It seems that there is no need for an app player.
Q. What kind of connection tool will you use in the PC version?
Siwoo Lee:  The PC version is not simply an emulator, but will be serviced based on the next game PC platform of Kakao Games. You can install and run the game in a form similar to PUBG and Elion.
Q. What is the difference between the PC version and the mobile version?
Hansoon Lee: The PC version includes high graphic quality and special effects, and the ability to display and change shortcut keys on the screen, and functions corresponding to PC resolutions, etc. are added.
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Q. How about Odin's PC version UI?
Hansoon Lee:  The PC version supports many parts with shortcut keys, and the UI has been made to make it easier for users to recognize.
Q. Is payment possible in the PC version?
Siwoo Lee:  It is possible, but it will not be provided when it is open. In the future, we plan to introduce a payment function when users need it.
Q. What are the minimum specifications for smartphones and PCs?
Hansoon Lee: Although Odin has high graphic quality, it is expected to be supported at a similar level to other MMORPGs currently serviced. Android is available for Galaxy S8 and iPhone 8+. The PC version is still being tested, but if it is Intel i5 3Ghz level, GeForce 900 series or higher, it will be supported to play smoothly.
Q. How is the battle system between users implemented?
Lee Han-soon:  Users can freely fight in the field. At this time, it was made so that the use of skills for each situation was important, so that the elements of manual operation could play a big role.
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Q. What is the update cycle and large-scale update of Odin?
Siwoo Lee:  A large and small update is made every week, and a large-scale update is released once a month. Contents that allow you to adventure, grow, and enjoy battles across a wide land, including siege warfare, will be updated sequentially.
We promise to focus on quality rather than quantity to present high-quality content. The first update is being prepared with content that guild members can enjoy together.
Q. What was particularly emphasized when working on Odin art?
Kim Beom:  Odin's art features are vast fields and a tragic worldview. I tried to embody the grandeur felt in the vast field and the heaviness that comes from a tragic worldview.
Q. To what extent can you trade on the exchange?
Siwoo Lee: We want to implement a system so that the items acquired by users can be traded as freely as possible on the exchange. However, personal transactions will not be provided.
Q. What is the difference between Odin and other mobile MMORPGs?
Jaeyoung Kim:  I think that Odin will be able to see a significant step forward from the existing MMORPGs, from a vast seamless world that can move freely without loading, a high degree of freedom, a perfect role between classes, and a large-scale battle of Valhalla.
Q. What was the most difficult part of Odin development and art work?
Kim Beom: Securing time and resources, and maintaining quality. And it seems to be the most difficult to organize an organization for this.
Q. Please tell us about Odin's global launch strategy and plans.
Siwoo Lee: Following the launch in Korea, the service will also be available in Taiwan. The service period is viewed flexibly according to the situation in Korea, and we plan to provide the services within this year. Users are interested in Taiwan's famous communities such as Bahamut, and we will prepare well for Taiwanese services.
Q. You received the Game Grand Prize for the first time in a mobile game through Blade. What are your expectations for Odin?
Jaeyoung Kim: In 2014, Blade was the first mobile game to receive a big award at the Korea Game Awards. Odin wants to give hope that he can achieve great success as a start-up without relying solely on famous IPs rather than awards or records.
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Comments
Enimylx
Enimylx
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6

Yeah when is the global release pls Not everyone understands Korean

2021-06-09

Chrono
Chrono
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3

funny how they don't even mention a little bit about the monetization on the game, this should be public knowledge since the beginning in any game

2021-06-10

Amatras Eizn
Amatras Eizn
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1

good point

2021-06-10

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Bebene Bison
Bebene Bison
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2

What about an actual global release?

2021-06-09

Za Warduo
Za Warduo
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The chinesse version didn't even release and u want global stop asking questions you know their answers

2021-06-10

Open TapTap to view 1 more reply
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