Dragon's Dogma 2 is an excellent sequel that builds upon the first game's core concepts to create a thrilling open-world adventure.
More of a redo than a sequel, Dragon's Dogma 2 is a strange and wonderful action-RPG that bolsters the original’s strengths without addressing its weaknesses.
I do think a lot of what Dragon's Dogma 2 does scratches an itch for me, and that some of the things I love about it are specific to me. But the longer I've played it the less I've worried about my own bias towards it. Even if I hadn't have played the first Dragon's Dogma, I can tell you with complete certainty that I'd have come to same conclusion I have now, and I'd have given Dragon's Dogma 2 the same score I have now, simply because no other game in recent memory has inspired the same feeling of captivation and wonder in me. The joy of discovery lies within all of us, and Dragon's Dogma 2 succeeds in evoking that magical feeling in a way no other game has before it.
With Dragon’s Dogma 2, Capcom continues to solidify its reputation as one of the industry’s premier developers. The sequel delivers an incredible, continent-spanning odyssey filled with monsters to battle and mysteries to explore - rewarding player discovery and backing up its captivating sense of adventure with refined, enjoyable combat. Dragon’s Dogma 2 is one of the best fantasy RPGs of the modern age and will no doubt prove a strong contender for game of the year.
If this review feels chaotic, then that's a fair reflection of the game. It is mad, fun, fantastical chaos and I honestly love it. Before I started writing this, I had left my Arisen and her endearingly incompetent pawn in an ancient battleground patrolled by a dragon. We blasted it with a couple of ballista bolts, and then it flew over and crushed the ballista with a claw, at which point I realised we were somewhat outgunned here and ran for some castle ruins to hide from the creature. This seemed like a good idea until skeletal warriors rose from the ground, and I realised the castle is extremely haunted. I don't know how we'll get out of this situation. But I do know it will be an adventure.
In 2022, I wrote "Please don't change anything for Dragon's Dogma 2". Obviously Capcom hasn't just made the same game again—the quests are more impactful (if wonky), the world is bigger, the combat is more elaborate, and there are some welcome quality of life features. But really this is just more Dragon's Dogma. More huge monsters to fight, more adventures with a wonderful cast of pawns, more creatures to pick up and throw at their pals. It is very good and I am very, very tired.
TapTap looks better
on the app
terror
2024-08-07