| FLOP OF CODM IN INDIA: A CASE STUDY |
When Call of Duty Mobile (CODM) hit the Indian gaming market, expectations soared. However, despite its global success, CODM struggled to captivate the Indian audience. Several factors contributed to its flop. Firstly, fierce competition from established titles like PUBG Mobile created a daunting barrier. Secondly, localization issues, including language support and cultural relevance, hindered user engagement. Additionally, technical glitches and server instability plagued the initial release, alienating potential players. Ultimately, CODM's failure in India underscores the importance of understanding local preferences and addressing technical challenges for success in diverse gaming markets.
MsRandoM762K2024-04-03
BRUHHHHHHHHHHHHHHHHHH THIS GAME FAILED NOT ONLY INDIA BUT ALL AROUND THE GLOB. THE MAIN REASON OF IT'S FAILURE IS IT'S OPTIMIZATION ISSUES. THIS GAME HAVE HEATING/LAG AND MANY OPTIMIZATION ISSUES, EVEN ON THE LATEST IPADS IT LAGGS
2024-03-28
q7asi
2024-03-30
you really need to put ur county there huh
2024-03-28
aggressive monetization strategy? this game has some of the least aggressive monetization I've seen on the market in at least 10yrs. You want to talk about aggressive/predatory monetization, look at PUBG, CODM, Fortnite, Apex Legends, Star Rail, Genshin, RB6; I could write a book on all the games with predatory monetization models. I haven't even seen one popup ad suggesting I should buy anything and the COD Points to Value ratio isn't nearly as predatory as RB6's model. Ubisoft has RB6 set up so you have to buy like $35 in coin packs just to buy a cosmetic set from the shop that's valued at $20-$25. At least in WZ if you want a cosmetic set you don't have to spend almost twice what the set is worth just because.
2024-03-28
not Fortnite, Apex, and R6, but yeah CODM, PUBG, Genshin and more
2024-07-24