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Dusk of Dragons: Survivors
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Dusk of Dragons: Survivors - AiAi's Posts - TapTap

1K View2024-03-30
Changing my stars after seeing the issue from before was fixed, although the ranking system is the one that need to be fixed. But I feel the need to review this game as it has a potential to be largely known.
📖 Storyline: Dusk of Dragon is a mobile survival game where you are fighting undead accompanied by cute dragons from the start. Your journey is to survive againts the undead army occupying the country in a cold wilderness nature.
👍 Pros: Unlike in most survival games like LDoE (Last Day on Earth) you are offered with 3 free dragons from the beginning that can fight side by side with you "literally free", that you can ride on later and you don't have to fight enemies by yourself. If you are the scared type you can just run around and let the dragon attack them non stop automatically. You can give them equipments and backpack that will carry things like an extra slots, feed them, clean their poop, raise their level, use a special skills or get extra passive stats that you can level up.
But wait up, the game is not as easy as other survivals. It literally means "survival" they have temperature stats where it tells you if the area is cold or not, and of course the hunger and thristy stats as well. Although this game hasn't yet featured a non-kill-able monsters like in LDoE or other survival yet, the monster often can one hit kills you if you don't be careful. Every attack makes you have to evade at the correct timing like a literal "survival", every hit againts you matters because the durability of the armor and weapon may decrease, and at higher levels the levels and defense needed in every instances increase dramatically, makes you have to be very very attentive.
Speaking of defense, the game also feature an invasion of attacks from a horde of undead army, but in a better version than LDoE for example. In LDoE the best strategy againts a horde of attack is just by leaving the house and let zombies rampage through. Meanwhile in this game, when the time for the undead to attack is coming you always have to be there to fight back againts them. Meaning that you can't avoid their attacks and it makes it more exciting because you will feel the need to defend more. Not only that, but you can also fight them while on their way to your house. Taking their belongings to yourself and get lots of exp.
But what impress me more is the fact that they let you have lots of free gems that for F2P players you don't need to feel forced to pay up. They even lets you exchange in game items into free gems in an instance called Howling Canyon which is on a fair amount if I must say.
Usually in other survival, going back and forth between dungeon or instances will always cost you double the amount of stamina needed. For example going to a mining area cost 20 then going back home cost 20 as well. Meanwhile in this game, they don't charge you any amount of stamina just to run back to home, making it easier to move around. On top of that, you can get free 250 stamina refill by watching ads and another 100 stamina by only paying 10 gems, which is the smallest amount in game. The stamina needed to go around farming area is already cheap, and it cost even cheaper because going back home cost you a literal "0" stamina, makes you want to keeps coming back and progress the game.
But wait the good side is not over, the house building in this game is beautiful and not hard at all. In other survival like LDoE again for example, when you buldoze a home structure, its either deleted permanently without getting a return, or you lose a few resources used to make that up. Meanwhile, in this game you get 100% return of what you used to make that buildings. And if its a crafted structure like something expensive for example, you won't need to be afraid of ever losing that item because everything you already make cannot be deleted, but stored instead in the game building system and won't even stacks up your inventory.
👎 Cons: The minus about home building is that you have to clear alot of rubbles around your base to continue enlarging your base, it takes time and need alot of help from people, so people will have to add everyone active in the server.. meanwhile.. the server is barely active..
The biggest downside of this game is that it doesn't have enough player base that its hard to find members to play in multi dungeons. In after more than a week of a server release, only 9 person reached over lvl 50 and only 1-3 person reached over lvl 60.. meanwhile all the rest are mostly under level 40..  imagine how barren it is for the high level players, we often mostly have to give up on multi dungeons or soloing it because of the lack of players. It became not fun because of the emptiness of the server. Its good that new players still coming, but.. soon the game release another server and make the newer ones to just go to that server and start over.. at this rate the player base in every server will never be enough if the new server release is too soon. I suggest to focus more on the already existing server or make a server merge or cross server dungeon matchmaking system.
About crafting, there is a system called craftmanship, a system where you can raise your crafting levels and get access to a more stronger armor and weapon. At first everything from beginning is easy peasy, no pressure at all. but suddenly, when reaching level 40-60 you will need to craft a massive amount of times that it starts to get more and more overwhelming.
Imagine that I just got my legendary armor yesterday but to get the next legendary armor I needed like 5000 or more points to level up in craftmanship, meanwhile each armor only gives 18-22 points per craft with a hard to grind materials like bronze ingot and iron ingots. Imagine I need to make dozens of lvl 40 gloves which cost 8 iron ingots (iron ingots = need 2 iron ore) which can be made with 1 charcoal that last for 1 hour and 14 minutes, to only make around 14 iron ingots.
So for every hour I logged in to the game if I make Iron Ingots to make lvl 40 gloves so I can level up my craftmanship, 1 hour +14 minutes will make me have 2 gloves that will give me 36 points. Imagine doing that for 24 hours or a day, then it will be around 48 gloves which gives me around 864 points to level up. Which means that to make the next legendary armor I need 5-7 days to finally able to craft that, meanwhile at that time my level will already gone up by so much that I may not need that armor anymore and people who have have advantage will already be much stronger, leaving me behind.
Now, which lazy bums will stay online for 24 hours? At max maybe 12 hours per day, that means my time to craft that will double to around 10-14 days, during this time my already expensive armor need alot of repairing which cost a humongous amount of materials as well, and had to grind same item over and over again.
Anyway the short version is, the game is generous and exciting but over time as we reach higher levels the grinding chore is overwhelming,  we may have already exceeded the level needed to make that armors but still have to grind for that, I don't think it should remain like that. Other minus is that the game gives you blueprint that can't be crafted or items that can't be deleted and bugs when entering tent. And of course you can cheat on the house ranking system by creating more accounts to give a like to yourself, this should be fixed or just remove the ranking if there is no clear punishment for that.
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