But so far, AFK Journey is absolutely a game worth playing, regardless of whether you played Arena or not. This is distinct enough that it can be your entry to the series, and familiar enough to please existing fans too. All that aside, what we’ve played so far (judged exclusively on its own merit, without thinking about the future) makes us very excited indeed.
Highlighting its ethereal fantasy RPG elements, character customization, combat system, exploration aspects, and gacha mechanics. The narrator shares their first impressions, praising the visuals, storytelling, and character design while also mentioning the generous rewards available for players. The video is sponsored by Lilith Games, offering viewers a chance to download the game for free with exclusive rewards.Key moments
Provides a detailed first impression of AFK Journey, highlighting its unique art style, seamless open world design, strategic combat depth, and immersive storytelling. The script also mentions some cons such as lack of key information display for Heroes and initial cap on AFK rewards time. Overall, AFK Journey seems promising for fans of Hero collector strategy RPGs.
Review of the closed beta of AFK Journey, a game by the creators of AFK Arena. The script discusses gameplay mechanics, character evolution, gacha system, and overall impressions of the game. It highlights the cross-platform availability, combat system, equipment features, and potential for future content updates.
AFK Journey is a gacha game that combines open world gameplay with idle mechanics, featuring engaging story, diverse characters, and quality of life features like easy hero rotation. The game offers various game modes, free-to-play friendly mechanics, and colorful hero designs. Available on mobile and PC, it's a pleasant surprise for players.
I wish I could recommend AFK Journey, I really do. I've been excited about this game ever since its announcement and I've been providing as much feedback as I could throughout both alpha and beta. The organization has been awful and the game suffers for it. Internal changes happened a few months back and since then, everything about the game just fell apart. Even things that were good before got ruined and now all that remains is pretty visuals and nice music with nothing else worth paying attention to. It is a major letdown when it could've been incredible. The game is nothing it was advertised as – it is not an open-world game, it is not a gacha, and it is most certainly not set in the world of AFK Arena.
The AFK portion of the game feels just like AFK Arena. Same exact team, changing even a coupe of tiles in position, totally different outcome. Lilith did a great job with character leveling and item streamlines. You can swap character level any time in two clicks, so you don't need to waste time reset character level and re-level new characters. The items are by class so you don't need to waste time unequip/reequip. This means a lot of fun experiments in later AFK stages, as you try to squeeze a bit more daily resources out of your roster. There are also more diversity in map design. Lilith clearly wanted to make this a more tactical experience.
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