Pros: Loved the game artwork and it felt straight out of dragon blaze world.
📖 Storyline: The story is soo fluid, quite immersive and merged with the game play that it somewhat feels like an interactive novel when there's no combat.
🕹️ Controls: It's somewhat okay. I had no issues with it so far. It's not anything new, but we have multiple options, along with two different control sets.
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However, the fun ends over there. The game's starting stages had an option to do auto battle and even on stage 1-2/1-3, if you use auto, chances are that your char would die. Manual works quite well, but if you're not vigilant, you'd end up dying. If that's how things are at the beginning, you might have a very very hard time mid-end game, where games are usually focused on grinding and auto modes.
The gacha felt very odd for this game. It has the standard gacha type which became quite prevalent after genshin release. However, given how this game's play style is, such a gacha system would just give diminishing returns for minor power increase as you progress. I can guess that eventually, things would end up like dragon blaze, with stuff like first impact, second etc. or something equivalent to that.
Given how there's quite a lot of similarities to dragon blaze game style and genshin gacha model, for someone who has played both of them, since release, for an extensive amount of time, this feels like an experiment gone wrong.
I have to emphasize that I love the game, but I'm very reluctant about spending anything in-game and I'm unsure that I might be playing this game for long.