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Dong Wu
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Dong Wu: Odyssey - Ginisis's Posts - TapTap

446 View2024-04-14
The first time I started the game and it start like I already have been playing for long time, there is no tutorial or any explanation about anything, every information is show aftermath, of of either player losing something, For example: if you get poison in this game only then the game will tell you what poison does,, there is so much mechanics but everything is just left there, no clear point of view of how things work, I bought this item if I use it, it will start a side quests, but when I use it, the game teleport me to a location I never been before, and when I start the quest it say the area is locked, this is worse quest design ever, and the most stupid thing is there is no way of knowing how to cancel the quest, it took me while to find the small trash icon for canceling the quest, so now let's see, I spend money to buy an item that grant me quest, and the game just let me buy the quest item even if I can't get to the quest, so basically I west my money to buy a useless item, and if I cancel the quest I don't only lose the money but my entire party get penalty of some kind of purple bar under the health, and of course game don't explain what this purple bar does until the bar fill up and one of your hero just go berserk, only then the game tell you that your hero is in berserk mode and u can't control it, it's like they attentionally make things tedious,
This game have potential but with it's messy execution players who have no patient of nonsense will be furious and eventually just stop playing, not everyone like to Google every single thing about a game that game itself doesn't explain, some of us want to learn things our self, and this kind of game design is just enemy of player like us...
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Valtara
Valtara
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If you ever played darkest dungeon, then this game is pretty much similiar. the atmosphere, the lack of information on game mechanics, The frustation of almost winning but the game tells you "not today, madafaka" and the enemy lands 3 crit in a row. The gameplay very much looks like darkest dungeon but with furry instead. But I agree, the game still feels messy. i hope they improve things in the future

2024-07-17

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I'ma be honest this game SUCKS, I played over 30 hour's and every single minute was SHIT, I didn't enjoy playing the game, i thought i'f i gave enough time i would get into it but i was wrong, (1 animation) animation's are stiff, movement is slow, dodge button doesn't exist, literally you just have to walk around a mob and kill him, and mob's are non-flexible, and not animated, your character doesn't have any animation's, only some difference's in classes.bosses are the same they have no animation's, only 1 or 2 attack animation's.
lucaus.io2572024-01-21
This game has one if the most boring gameplay I've ever had the displeasure of experiencing. Missions are a clustered mess with some of the dialogue being illegible, the plot itself is rather flat in that there is no consequence of action when all adventurers in world can just be brought back by the god of adventure. I understand it's probably to explain how and why player can just recover after dying but making it part of the plot just makes all confrontation shallow at the absolute best.
Synrec1K2023-10-17
When too much is too much.
The best example of a phrase: "Even medicine in large quantities will become poison." This game is good. This is a great rogue lite with a huge amount of content: weapons, locations, enemies, characters, dungeons. And it kills the game completely. When I first heard about it many years ago, and then downloaded it, it had a simple plot and gameplay: hero, dungeon, enemies. You take a weapon, go to the dungeon, choose skills like in Nuclear Trone, fight like in the inferior Enter the Gungeon - in general, a great FREE game for mobile phones. A clear goal, clear guidelines. But now I have no idea what they want from me. Some strange modes, third-party quests, incomprehensible mechanics.
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