Solo Leveling: ARISE is a mobile action RPG created by Netmarble for iOS, Android, and PC. It's a fairly normal mobile title with many of the aspects that veterans of the platform will recognize, including a crowded UI and the gacha unit pulls that have made this genre so well-known. Solo Leveling: ARISE, with its devotion to its original material and some unexpectedly complex tactical possibilities, has a possibility of fulfilling the promise of its explosive IP and providing some fun.
Solo Leveling, an immensely popular Webtoon-turned-anime, follows hunter Sung Jinwoo as he is allowed to escape his status as "the weakest hunter of all mankind" and become a player in his world's global politics, power struggles, and the defense of humanity from external threats. On this planet, certain people have awoken to their skills as "hunters," and they journey through gates into dungeons to fight monsters, both to close those gates before tragedy strikes and to gather precious, society-altering minerals. It's a novel premise that leads to some excellent story sequences, and Solo Leveling: ARISE begins at the very beginning.
Story progression that seems connected to its source material
Solo Leveling: ARISE caters to familiar players
One thing that quickly stands out with Solo Leveling: ARISE is that it openly targets a demographic of players who are already familiar with the IP in some fashion. While it is still accessible to individuals who have never read or seen Solo Leveling, it is clearly a suboptimal method to enjoy the tale. The shortened storyline is ideal for a mobile game that wants to avoid long cutscenes and monologues, but it removes much of the information that makes Solo Leveling's universe so engaging in other formats.
By focusing on a more simplified tale, Solo Leveling: ARISE guarantees that its passage through its material is both fast and entertaining. Players won't have to wade through massive backstories to get to the action, but they will be treated to Webtoon panels, voiceovers, and brief 3D sequences to keep things entertaining. This combination of narrative tactics works well for a game that will be picked up and set down in short portions, and the flexibility to return plot moments as needed ensures that refreshers are always accessible.
So far in Early Access (around fifteen hours), we've gotten deep into the tale, past where the anime's first season ended. However, there appears to be much more accessibility as work continues, and what we've seen is a terrific portrayal of solo Leveling as a narrative. There are even side tales that assist in extending information, filling in some of the gaps that the faster-paced narrative may skip over in favor of a snappier story.
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Solo Leveling:ARISE Preview: "Amazingly In-Dependent Tactical Options"
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