Gameplay: 1.5 (At or slightly above industry standard for the genre)
Monetization: 1.5 (At or slightly above industry standard for the genre)
Replayability: 2 (Done very well and made the experience a worthwhile one)
Atmosphere: 1.5 (At or slightly above industry standard for the genre)
Score: 6.5
Personal Play Time: 2.5 Hours
In roughly 2 and a half hours, I tackled missions, explored optional quests, and experimented with different builds in this roguelike first-person shooter.
The gameplay pits you against waves of zombies in various rooms, starting with a basic pistol and upgrading with weapons dropped by enemies. Perks earned after each wave enhance your abilities, leading up to a final boss showdown. Side missions with modifiers offer additional challenges for extra currency, albeit with the downside of menu navigation for upgrades—a slight annoyance.
The game excels in enemy design, introducing diverse zombie types that spice up gameplay. However, encountering duplicate bosses within a short playtime dampened the novelty. Yet, leveling within rounds provided satisfying moments, especially when unleashing devastating attacks.
On the downside, the progression system feels clunky, requiring tedious menu navigation. Additionally, perk diversity felt lacking, limiting long-term engagement potential. Despite its initial fun, the game's free-to-play elements eventually overshadowed its appeal, contributing to its short shelf life once the novelty waned.
Shooting zombies and mastering powerful builds for boss battles offer brief enjoyment, but the lack of dynamic perks and weapons diminishes replay value. However, considering its free nature, it's worth a try to see if it captures your interest.