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[Flash Party] V0.7.9 Update Patch Notes - July 1st

[Flash Party] V0.7.9 Update Patch Notes - July 1st

65 View2021-06-30
Hello Party players! We will have a maintenance on 1st July 15:00~18:00 (GMT+8). Here are the details:
[Maintenance Content]
[New Content]
"Now, let us give it our all.
1. Tina's Sticker official launch
2. Some components of the UI has been updated.
[Battle Adjustments]
[Global Abjustments]
[i]
"We have optimized the skill connections after crouching down, you can now connect your actions into a crouching Attacks freely."[/i]
1. You can now use [Up Attack] and [Side Attack] even when crouching.     
2. Optmized the target's speed when being pushed to make sure the positioning will not be unnaturally shifted.
Sivi Adjustments
"Through charging up an attack, Sivi can conceal his tactics, and at the same time, his opponents may be wary of closing in on Sivi due to the unpredictability and options he has during charging. In this adjustment, we hope the opponents will be able to discern Sivi's intention via the poses he take while charging, and at the same time clarify the role of each of his skills. Aside from that, in the recent Versions, we noticed the introduction of Shockwave Bomb has provided Sivi with more combos, so we are going to modify the entire combo system of Sivi's skillsets."
[Stickers Adjustment]
[Fearless Dragon]
Slightly delayed the activation of Super Armor.
[Shockwave Bomb]
Decreased its effective range
Decreased its jump height
After triggering Shockwave Bomb, the ability to move backward is decreased
decreased basic knock-out strength to match the jumping height of the skill
Adjusted knock-out angle and will now bounce further
Increased skills' ending lag
It is no longer possible to start an attack action in advance before hitting the opponent.
Decreased the knock-out effect
[Charged Skills System]
[Charged Neutral Special] can be used to activate [Neutral Special], [Side Special], [Up Special], and [Down Special] skills, but not a Second-Hit Charge.
[Charged Side Special] will no longer support skill-switching, however it will support Second-Hit Charge and activate Second-Hit Charge Assault
[Charged Side Special] will no longer support skill-switching, and will not support Second-Hit Charge
[Up Aerial]
Decreased the frontal horizontal range of the attack.
Decreased the skill's attack duration
Decreased the effective range of Sweet Spot
[Aerial Attack]
Adjusted knock-out angle, as well as a slight increase in knock-out increment
When connecting with [Front Aerial], it will also provide a slight upward momentum to ensure the stability of the combo
Slightly delayed the earliest point in time at which the connection of [Up Aerial] and [Down Aerial] can be made
[Front Aerial]
Slightly increased the skill's horizontal range
[Down Aerial]
Decreased the Sweet Spot's damage and slightly decreased the skill's effective range
Decreased the frontal range
Adjusted the knock-out angle of frontal attack when the hit connects, the target will now be knocked-out diagonally upward.
Sophia Adjustments
[i]"As a paragon with excellent air combat and interception capabilities, Sophia's "Butterfly Knife" attack (using [Front Aerial] / [Back Aerial] in mid-air, then followed by [Down Aerial] immediately) can currently affect her opponents before, behind, as well as beneath her. We hope to limit the skill's frequent usage to circumvent some of the more powerful aerial suppression maneuvers."
[/i]
[Ground Neutral Attack First Hit] / [Front Aerial] / [Back Aerial]
Adjusted skill window, [Ground Neutral Attack First Hit] / [Front Aerial] / [Back Aerial] will no longer be able to connect to [Down Aerial].
Mikko Adjustments
"As the second character to be unlocked, Mikko's Neutral Attack had always has the issue of instability, so we have optimized the stability of his overall Attack skills. At the same time, as the central skill of Mikko's builds, we noticed that the snowball's long duration has contributed to his wide range, so even if the skill misses after activation, it can still put some distance between the Heroes. Therefore, we have made some adjustments to this skill, speeding up the acceleration but reducing the snowball's duration, limiting its overall map coverage."
[Stickers Adjustment]
[Mikko Acrobatics]
When using this skill in mid-air, dragging the joystick back and forth will no longer reposition the hitbox. However, if the maneuver is used on ground before Mikko moves out of the platform, hitbox will still be present for a short duration.
[Neutral Attack]
The first hit of Neutral Attack will no longer pause at the charging pose due to holding down the Attack Button, which causes the character to remain stuck
Optimized the effects of Neutral Attack's three hits to ensure that it can continue to hit the opponent after connecting
Charged attack is supported during dash (originally, this maneuver will automatically release the dash attack)
[Up Special - Mikko Snowboard]
Fixed the issue where the skill cannot hit Alice and Heracles on ground.
Magician Adjustment
[i]"In the previous version, when the Magician's statue was knocked-out during the summoning process, the statue would disappear immediately. We made a small adjustment to this rule. At the same time, after the Magician's sticker [Fake Hat] is used as a replacement skill, its loss of damage coverage and interruption in the first half made him lack defense against his front. Therefore, we added a little damage to the first half of the skill, allowing Magician to better protect himself when facing opponents who rush against him."
[/i]
[Stickers Adjustment]
[Fake Hat]
Increased 1 point of damage and KO Effect
[Statue Adjustment]
In the short duration when the statue is conjured (the animation of the statue growing large), it will be knocked-out when it was hit (previously, the statue will disappear immediately).
Cupid Adjustment
"Due to his special attack system, Cupid is better at fighting at a distance, away from his opponent. We hope to decrease the height difference between the opponent and Cupid while maintaining his horizontal threat level, so as to returning to footsies quickly."
[Stickers Adjustment]
[Shower of Arrows]
Slightly increased falling arrows' area of attack for a better coverage against the release area.
[Front Aerial] / [Back Aerial]
Decreased the knock-out strength of melee attacks and decreased its knock-out angle
Decreased the knock-out strength of close-range arrow attacks and decreased its knock-out angle
Heracles Adjustment
"We have added some updates to some of Heracles's skill animation display. As a character set to be close-quarters combat fighter since the beginning, the design of Heracles's comet and [Ground Up Attack - Front Snap Kick] let him look more like area-blockade kind of character. We hope Heracles will be able to approach his opponents to try to fight the way he was designed to be. Therefore, we have adjusted his overall combo system and development. We look forward to seeing him perform better on stage."
[Ground Up Attack]
Decreased the height and momentum of the attack
Slightly decreased the activation time of the skill
Increased the stability of short-range combos
Skills will now distinguish between Sweet Spot and Sour Spot
After hitting the target, the skill now supports the transition into all other skills
In case the attack does not hit, Heracles can perform a jump before landing.
[Ground Neutral Attack]
Optimized the stability of the third hit, the opponent cannot jump and avoid the third attack when being attacked
decreased the start-up lag before the third attack
Adjusted the knock-out strength of the first attack, and at the same time slightly delayed the time window that can connect to other skills
The knock-out effect of the second normal attack has been restored
[Ground Down Attack]
Adjusted the knock-out angle and basic knock-out strength, it can now connect to other skills
[Ground Dash Attack]
Decreased the basic knock-out and knock-out increment
[Ground Charged Attack]
Slightly increased the range of the activation action
Decreased skill duration
[Up Aerial]
Adjusted knock-out angle, basic knock-out and knock-out increment, and can now connect to other skills
[Side Special - Avalanche Slap]
Slightly increased jumping height, rounding out the action
In the beginning of activation, press up or jump to increase the vertical jumping range
[Up Special - Reverse Black Hole]
Slightly decreased the movement speed in mid-air after using the skill
Alice Adjustment
[i]
"As the cutie pie of the lot, we want to make Alice's overall fighting style more interesting. Therefore, we strengthened her interaction with her own bubbles, and at the same time strengthened her Stickers. We hope Mr. Rabbit can help Alice in dreaming a better dream..."[/i]
[Stickers Adjustment]
[Kudos to You]
Increased the damage after successfully blocking an attack
[Neutral Special - Bubble Machine Gun]
Wind will now affect the movement speed of the bubbles, making it move forward much quicker
[Ground Up Attack]
Adjusted the knock-out angle at Sour Spot (this attack will now knock-out in a forward angle), adding more possibilities for skill combo
[Bug Fix]
Fixed the issue where the second hit of Neutral Attack can connect to charged attack directly
Tina Adjustment
"Tina's high mobility, coupled with the multitude of options for skill connection, makes her opponents repeatedly wrack their brains to search for a way to escape after being hit by a skill. Therefore, we hope to improve the experience of her opponents while not affecting Tina's."
[Down Aerial]
Adjusted the knock-out angle of Sweet Spot to avoid knocking out her opponent directly while on the ground
Increased the horizontal distance of target's bounce after being kicked
[Down Aerial Special]
Changing direction in mid-air will no longer be supported. Instead, dragging the joystick in the opposite direction will decrease the movement's horizontal distance
Decreased the drop speed in mid-air
[Experience Optimization]
Optimized the maneuver of directional change for [Neutral Special - Shadow Strike] and [Up Special - Rising Dragon] to avoid abnormal directional change due to incorrect input
[Content Optimization]
[i]
"In order to provide a more comfortable gameplay environment for the players, the committee is making the following adjustment:"[/i]
1. Optimized the some display effects in battle and the screen shake issue
2. Optimized the animation when being knocked-out by flying items (such as Magician's flying card, Cupid's arrow etc)
3. Optimized the Party Quests list, you can now see the progress that has been completed at the end of each match
4. Optimized Party Quests refreshes, there are two Party Quests refreshes available daily (except for [Special Quests])
5. Optimized the animation performance at the winning attack. The camera will now slowly zoom in to maximum and then zoom out
6. Optimized the performance effect of the final blow in a match
7. Optimized the newbie tutorial tooltips behind the map when acquiring new characters in early game
8. Added network optimization function, which can alleviate the performance of animation freezes and stuttering to a certain extent in a weak network environment
9. Optimized the interactive methods and display effects of some UI
10. Optimized the search tooltip of the friend system
11. Optimized the rules for Brawl Mode - [Point Rule]:
When the player knocks-out the opponent and causes the opponent to respawn, they will gain Score Difference divided by 2 (rounded up) as bonus point. If the difference is less than the minimum bonus point (2 points), the minimum bonus point is awarded instead.
When the player is knocked-out and respawned, they will lose score equal to Score Difference divided by 4 (rounded up) If Score Difference is less than the minimum loss point (1 point), the minimum loss point will be deducted.
In the lobby of Friendly Match, you can now click on a blank space to change position and other operations.Lastly, this update will replace the previous game client. Therefore, please visit our TapTap Early Access page to download the latest game client.
After this update, players will receive 3 x Star Chests as a token of our appreciation (redeemable within 30 days), so do collect them via in-game mail.
Mentioned games
Comments
KiiiEL
KiiiEL
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I hope I don't lose my acc again :>

2021-07-01

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