TapTap

Games worth discovering

iconicon
Flash Party
icon
[Flash Party] V0.7.10 Update Patch Notes - July 15th

[Flash Party] V0.7.10 Update Patch Notes - July 15th

81 View2021-07-14
TapTap
Hello Party players! We will have a maintenance on 15th July 15:00~18:00 (GMT+8). Here are the details:
[Maintenance Content]
[New Content]
"I'll take care of it!"
1. A new hero is added to the game: Chilli.
Chilli can be unlocked once 2500 Stars are collected through Star Path;
Only one Sticker can be unlocked when Chilli is available. The 2nd Sticker will be added in the future. 
[Matching Adjustment]
1. Adjusted the rules of Star Count calculation after the match: Reduced the number of Stars obtained after victory, but added bonus based on the number of times you KO the opponent in the match (additional 1~4 Stars can be obtained depending on the bracket and performance).  
[Battle Adjustments]
Global Adjustments
“We've made some adjustments and optimizations to the heroes' aerial jump, rise-up attack, and edge jump. Please read the latest rules carefully before starting a match."
Added animation effects for heroes after an aerial jump is completed. The hero will show action in the air but will not move to a different position;
Adjusted the collision size of the attack when rising up. Now the opponent will no longer pass through a hero who is rising up.
Increased the horizontal distance for edge jump.
Sivi Adjustments
[i]"After the last adjustment, Sivi's performance on the stage seemed a little tied up. [Shockwave Bomb] was intended to help Sivi perform combo moves better. However, it seems that this skill is no longer an excellent choice as a 'combo starter'. We hope that through this adjustment, the skill maintains a certain possibility of combo moves and gives the opponent the room for counterattack."
[/i]
[Stickers Adjustments]
[Shockwave Bomb]
Adjusted the front and back KO angle.
Adjusted the KO score, so that moves can be chained more easily.
Reduced its ending lag.
After using the Shockwave Bomb and getting up in the air, cannot use a 2nd Shockware Bomb before landing.
Increased the aerial time. There is now more sufficient time for reaction and follow-up attacks. But if you fail to hit the opponent, you will leave a bigger opening for them to attack you.
Able to chain all A skills after hitting the opponent.
Slightly increased the start-up time for using it on the ground.
[Charged Skills System]
Fixed the issue where charged Neutral Special chaining with [Up Special] would cause a direction change.
[Dash Down Attack]
Adjusted the controls for this skill under Mode B to avoid mis-controls.
Fixed the issue when launching a cannon attack in the opposite direction after rolling, the visual effects did not change direction.
[Aerial Attack]
Slightly reduced the distance of attack.
Reset the adjustment for KO score and direction.
Follow-up attack [Front Aerial] no longer produces an upward momentum.
[Front Aerial]
Slightly increased the attack distance for the final stage. 
Skill change for [Up Aerial] and [Down Aerial] is supported at the beginning of using the skill.
[Up Aerial]
Slightly increased the range of attack.
[Down Aerial]
Slightly increased the range of attack.
Reset the adjustment for KO score and direction.
After using the skill, jump moves cannot be chained in advance.
Can activate speedy descend when [Down Aerial] is in use.
Mikko Adjustments
"After adjustments over several versions, this lovely guy has used his snowball to cause lots of problems on the stage. This time, we adjusted and limited Mikko's [Mikko Acrobatics] by curbing its repeated use and reducing its flexibility. Hope Mikko can take care in the future!"
[Stickers Adjustments]
[Mikko Acrobatics]
Reduced the horizontal movement speed when standing on the snowball.
Reduced the horizontal pulling speed in the air after the snowball was kicked away.
Increased the ending lag for landing after the snowball was kicked away.
Adjusted the ending lag after kicking the snowball away on the ground, and it will definitely fall on the ground.
[Basic Attribute Adjustment]
Reduced the sliding distance for crouching during dashing.
[Neutral Special Star Strike]
Fixed the issue where the direction could not be changed when Neutral Special was in use.
Magician Adjustments
"We've added the special effects for the hat thrown when using Magician's Sticker. And now you can clearly see how it is broken by you."
[Stickers Adjustment]
[Fake Hat]
Optimized the animation effects.
[Statue Adjustment]
Now during the short period of time before the statue is conjured up (as the statue is gradually becoming bigger in the animation), KO is also possible when attacked (previously the statue would just disappear).
Cupid Adjustments
"We fixed the issues where Cupid showed irregular behaviours in some fights."
[Bug Fixes]
Fixed the issue where the horizontal facing direction would change when buried.
Fixed the issue when charged arrows were used in a close distance, the block would be incorrectly triggered.
Fixed different shooting time of charged arrows in different directions.
Heracles Adjustments
"Every fist on your flesh."
[Stickers Adjustment]
[Divine Punishment]
Increased its KO score (upward KO).
[Down Special - Reverse Black Hole]
Canceled the determination mechanism for wind above and below. Now it can more effectively hit targets in the air.
Tina Adjustments
"The phone that Tina broke in the last training session has been repaired by Sivi. Be careful next time!"
[Bug Fixes]
Fixed the abnormal accelaration issue when Tina performed the over jump sometimes.
Fixed the abnormal collision size when Tina used charged attack. 
[Content Optimizations]
"To bring everyone a more comfortable environment for competition, the Party Committee has made following adjustments:"
1. Crashing Meteorite and Zap Trap will now appear at the same time in the fighting background Olympus. 
2. Warnings will appear if items in the scene are off the screen (e.g. meteorites, planes).
3. Optimized the rules for the refresh of Party Missions. Different kinds of missions will appear more evenly.
4. Optimized some of the tutorials for new players. Relevant tutorials will be provided after a new mode or hero is unlocked.
5. A switch for room owner is added to Friendly Battles. It is possible to hide the opponent heroes' avatars and only display those for the owner's team. 
6. Optimized the Star Count display of Star Path, which now shows the current Star Count more clearly.
7. Optimized the UI display for point-based Brawl mode. The runner-up can now see a notification, and a prompt will appear every 15 seconds after entering a 60-second match countdown. 
8. Optimized the display of heroes' emojis at the beginning of the match and when they respawned. 
9. Dynamic positioning of virtual joysticks is now supported. You can make adjustments in the [Custom Layout].
[Bug Fixes]
"Will R3 take the job or not?"
1. Fixed the issue where the hero would be unexpectedly resurrected after they were instantly defeated in extra time. 
2. Fixed the issue where Nova progress was not displayed correctly after the [Party Pass] was maxed out. 
Lastly, this update will replace the previous game client. Therefore, please visit our TapTap Early Access page to download the latest game client.
After this update, players will receive 3 x Star Chests as a token of our appreciation (redeemable within 30 days), so do collect them via in-game mail.
Mentioned games
Comments
GreenLeafy
GreenLeafy
icon

Cool :')

2021-07-16

Oz
Oz
icon

Mikko hit her, and loose her Terry🤣🤣🤣

2021-07-15

The Archangel
The Archangel
icon

So nothing good seriously!?! 😑 Great!... What the heck happened to a big pile of bugs promised to be fixed ages ago!!?...

2021-07-15

Discover more discussions on TapTap
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap