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T3 Arena
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Rating tanks tankiness

Rating tanks tankiness

148 View2024-08-02
things to remember: this will assume that each player will play the tank perfectly without attacking. with each tank being put in the best situation for them to show there tankyness


Jabali: has a shield and good hp, is basically just a wall when defending but he’s a fucking good wall
8/10
Victor: with good cooldown usage Vic will be one of the hardest tank to take down coming from his high mobility and high hp/shield hp with a ability that restores some hp and can restore the dashes for even more mobility
15/10
Fort: in terms of taking shots then fort is the most tanky with mediocre shields at a 10 sec cooldown and a buff that reduces damage from 60-40% and immunity to cc AND with EXTREMELY high sheild hp with a regenerative passive he can regen hp behind his shield
(Note: if you include his extremely high damage output fort will be the 2nd best tank in the game)
20/10
Fade:all he’s got going for him is his shield and high hp with some mobility but the rest of his value comes from his damage and that isn’t going to be factored here
4/10
Ruby:she isnt in the best place compared to her counterparts as she is a assault version of fort but that doesn’t mean she isn’t tanky. She has a small hit box with a somewhat spam able shield (also a 10sec cooldown) that can protected her 3 times but although she has 9800 hp which isn’t much compared to her other tanks she does have a passive that gives her 10% dmg mit and with the vanguards blessing she will get a nice 30% damage reduction nearly all times which turns her 9800 into 12740 hp but other then that her value will mostly come from her stuns and damage which won’t be counted
6/10
Ono: all he has is his shields and high hp and his shields are on a 8 sec cooldown with each shield lasting for 4 seconds and the rest of his value comes from damage which won’t count here
5/10
Zero kelvin: this man actually sucks in terms of tanking in a general sense but given the situation we have to place them in zk will actually be infinitely tanky with a 12000 hp snowball on a 3 sec cooldown he will never run out of snowballs to take hits for him
Infinite/10
BUT without having to put him in his perfect situation then he does have some mild cover to produce along with a invincibility ability on a 9 sec cool down which also restores about 4800 hp and his snowball which gives him 500 hp per sec he will rely on his healing output to live (which won’t get much)
The rest of his value will come from damage which won’t be counted
2/10
Tigris:with a shield that can take a infinite about of damage on a short cooldown he’s already better then zk and Ono with more versatile version of Vic’s mobility. including that about half of his hp is shield hp he will have a good about of tank potential
HOWEVER he cannot take as much hits as you think as there will be frequent periods of time where he will have nothing but cover because his attacks will boost his tankyness with his passive and he cannot attack in this situation
7/10
(Note: it’s the mix of his tankyness, mobility, high damage output and utility which makes tig so op)
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Comments
Loophole
Loophole Author
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And when I mean “best situation” the tanks cannot just hide behind cover indefinitely

2024-08-02

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