Customisation is an RPG aspect while strategy and rogualike elements can be found in Loop Hero, a Four Quarters game. Its pixel-art design works well with a vast amount of content that is quite heavy on strategy for the player, as at some point, the game masters not only the hero’s actions but also all the events occurring around.
Loop Hero is fundamentally an endless loop wherein your character icon constantly and automatically moves along a randomly generated track and fights monsters and gathers resources. The twist is in the form of world-building cards which you put into play to dictate some of the conditions of play. Thus these cards span across the spectrum beginning with enemy spawning tiles through resource pick-up areas and even construct producing structures. The plan is in how you deal with these components to make your hero more solid, while facing growing complexity of this cycle.
In Loop Hero, combat has been made more of an action that happens in the background because most of a player’s effort goes into equipping heroes and the hero deck. This non-direct approach to fighting foes might seem counter intuitive at first, but it becomes relaxing as soon as you start adjusting the strategy in real time in each run through the level.
Even with a more restrictive definition of rogue-like, one can find them here – the levels, for example, are generated each time the player dies and the main character is reset, though the resources accumulated in one round are retained in the next one. This is perfect for replayability since with every loop, it gives new opportunities that you’ve never faced before.
visually Loop Hero has the old-school vibes, graphics, and the atmosphere of the game is boosted by good music. The narrative is kept rather scarce, but this aspect enhances the game’s narrative depth by making players explore more about the broken world that this game presents.
In the strategy games and roguelike sense, fans will find Loop Hero to be quite specific. As a turn-based tactical combat game that is also a deck-building resource-management game in one neat package, it is as good as it gets to me.