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Special Agent CyberDuck
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Special Agent CyberDuck - purrpgoddpeebles's Posts - TapTap

34 View2024-12-06
🎨 Graphics: Great Graphics Scaled Pixel GFX With An SMAA Shader Touch 8.28/10.00 on GFX
📖 Storyline: I'm not sure if it is because at the beginning it was in the tutorial mode and I didn't finish but I didn't pick up on any storyline and it was kind of set up like there was supposed to be a storyline or is one in the game I also didn't see anywhere stating that the tutorial had started in the beginning when legit it is like a tutorial usually somewhere it lets you know that I have messed around with construct3 a little bit here and there the web assembly or web browser version and I happen to know that there is a preset built-in for tutorial placementand building in the game you were creating so for the storyline rating I'm gonna have to give this one to 61.10/100.00
🎮 Gameplay: the Gameplay as far as the game mechanics are very well executed you can throw 60 FPS right in the garbage with this one cause it runs at a constant 90 FPS very impressive no lag on my iPhone 12 with an A14 Bionic GPU And Opengl ES 2.0 Metal but that's the game mechanics the gameplay itself is somewhat good the control response is also shockingly great with no input lag but the difficulty is a little rough even with the three hits to one life ratio you get you get unlimited life which is great and there is checkpoints but they never notify you when you have reached one there is literally no way of knowing when you have passed a checkpoint until you have died to go back to be able to see it then I really like the gravity and friction surface it does have a double jump feature and it is very well executed as far as game mechanics and gravity and surface friction go and even with the timing so precise you could still find multiple ways to make your way through and up and down and over and under various obstacles instead of picture perfect jumping spots and the only one way to succeeded annoying as you find in some other games my last gripe about the gameplay so that makes two cons and three pros in the game played a category alone but anyways my last gripe is the redundancy of game assets as far as sprites go it's literally a copy of the same enemy just placed in different spots forward as you progress it feels like that and quickly gets boring if you could add variety to the enemy character sprites and a better storyline and some notification features as far as the checkpoint and various other aspects that the gamer expects to be notified about like when they are in the middle or just beginning the tutorial also additional options like being able to skip tutorial and some customization features and this is one thing I look at when I'm testing games is the settings menu in the variety of different options and choices that are placed and embedded within settings menu and this one has none well it has two controller and the App Store page or the website link like about us information there's no control settings no video settings there's one setting to mute the sound or keep it on lol so for the gameplay I will give this one rating of 77.45/100.00
Now on th the OVERALL RATING
OVERALL RATING = 79.92/100
Closing Notes = this game has potential but the things that hold it back really hold it back specially when making a comparison to the things that excels at visually and mechanically it is stunning as far as development aspects are concerned but variety of visuals and spicing up of things as well as extra settings both in the menu Notification wise and in various aspects of gameplay with the redundancy Factor in the sprites and visuals of the game included as well so basically the things that hold this back kind of out weigh the things that it excels at that's why I get to C+ Rating
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