Ever Legion is the kind of game that is unifying playing on mobile with the aesthetic of the early 2000 RPGs. Of this aesthetic, seems to get pretty well the overcluttered menus and options of numbers and choices and other number and choices and numbers. The game is a statistics ventriloquist.
The story, despite a flattened theme, is also decently interesting and does it's job and hinting to lore and our characters. Is not disfunctional and being presented as a visual novel seems to do well it's job. Every character of the party is well established and they don't seem the overly alienated lads that instead seem to be the main principle of equivalent games.
Rapidly loses it's charm gameplay wise, with battles that are automatic and presented with very few fixed cameras, despite the game being fully 3D in the battle and able to hold a certain graphical detail. The highest entertainment is the spectator of little characters in a tiny world dismantling eachother using mana, anger and lobbing sword into eachother. Decent side content, but the rising materials needed to level your party makes you wait more than you are able to play.
Ycan chat and have guilds, but at the end of the day, seems more a 10 minute per day past time than a proper full game.
Update on the game as of March 16th 2025: after being able to clean easily the first chapters of the story, the whole experience is becoming flatter, the the point that the excitement of taking part in another scrambling battle is taken away. How so? After a while, you became self conscious about you, as a player, being less of an integral part of the battle and more about watching little men on little screens battling at eachother. This leaves people "a little out of the circle", especially considered the curated level of lore that makes the world feel alive.
2025-03-17