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Draconia Saga GLOBAL
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When Mini Character Models Use High Graphics, I Found Them In This MMORPG

When Mini Character Models Use High Graphics, I Found Them In This MMORPG

529 View2025-03-21
This MMORPG released not long ago features small and cute character models with the use of 3D graphics. I did not miss playing it here we can find 4 different types of characters with different weapons. Adopting many types of attacks we can use 5 different types of attacks, this is enough to see one character class show its abilities with a very wide and lively visual diameter.
What I like most about this game is that the small and cute character designs make this game seem adorable supported by 3D textures to make this game look very prestigious, besides that the co-op mode with other players in open monster battles and other modes reminds me of the DragonNest game which is currently experiencing a lot of service closures, this is a fortune if we want to re-experience the same genre but with different themes and worlds or have their own originality.
Unfortunately, although the game is very fun, the drawback that is so annoying and a common problem is always there, namely too many servers which results in some co-op features losing their function due to the imbalance in the number of players between servers, at least that's what I've experienced. I don't know if the co-op feature involves players from many servers partly or only based on certain levels.
Another thing that cannot be separated from my observation is the immersive environmental design, you would not expect if the grass can react when we touch it which is generally small things will be ignored, as well as the lighting of sunlight which is generally the same only made bright white, I see Draconia Saga as displaying different environmental lighting, such as yellowish sunlight or identical to the sun leaning towards sinking, who would have thought I noticed something like this because for me it is a perfectly crafted game element.
How about the mount feature? Of course there are, some of the ride concepts impressed me not only involving fictional animals, but it turns out that there are many magical things in it, I think we will find cross-border imagination in this feature, one of which is a flying broom.
Visual capabilities are bright and shiny, regardless of whether your graphics settings are maxed out or medium for phone battery saving reasons. Draconia Saga features sparkling character ability lighting, I mean this is an effect that is enhanced some effects generally we will see short flashes of light with standardized light levels, if you pay attention we don't notice that this effect looks brighter, the consistency of the environment lighting levels is also very distinctive, it reminds us of the effect of a colossal movie specifically in the medieval era.
Mechanical combat functions such as target switching and auto-attacking, there are some players who hate these functions on the grounds that the game becomes less self-sufficient because it is automated. I think there is a mistake when this automatic function is questioned, seeing the intense gameplay against monsters with large health points it is impossible for the attack to be done manually because it is very inefficient, I think this function is only situational we need to understand more broadly if some things we will still encounter manually, such as summoning mounts, moving to specific areas, and attacking more priority targets after this even if we need to activate the manual automatic attack function so everything still looks normal.
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