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Abandon Ship
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Abandon Ship - Breslin's Posts - TapTap

181 View2025-04-05
everyone did their jobs beautifully except the designer, who chased the "realism" fallacy down a hole, sacrificing playability and enjoyment in favor of a preconceptualized crew management system. sadly they never considered whether the simulation would be too cumbersome to be fun. a key part about game design is knowing what not to simulate. 
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