everyone did their jobs beautifully except the designer, who chased the "realism" fallacy down a hole, sacrificing playability and enjoyment in favor of a preconceptualized crew management system. sadly they never considered whether the simulation would be too cumbersome to be fun. a key part about game design is knowing what not to simulate.
you forgot not everyone is the same. there are games like satisfactory which some people enjoy to its complexities death,while some can't stand that game. next time just say it's not for you,instead of this smooth brain mumbo jumbo
2025-09-01