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Torchlight: Infinite
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As a Path ...-bastabey's Posts - TapTap

590 View2025-04-09
As a Path of Exile (PoE) veteran, Torchlight: Infinite feels like a streamlined, mobile-friendly take on the ARPG formula that PoE has mastered, but it lacks the depth and staying power that keeps PoE players hooked. The build customization is robust for a newer game, with a talent system and skill-linking mechanics that echo PoE’s complexity, yet it’s more accessible—sometimes to a fault. Where PoE thrives on its labyrinthine skill tree and near-endless theorycrafting, Torchlight: Infinite simplifies things, which can feel refreshing but also restrictive after a while. Gear progression and crafting are solid, with a satisfying loot chase, though the itemization doesn’t hit the same highs of PoE’s intricate mod system.
The combat is fast-paced and visually punchy, leaning into a casual, pick-up-and-play vibe that contrasts with PoE’s punishing precision. However, the endgame—while decent with its Netherrealm system—pales next to PoE’s Atlas grind in scope and replayability. Monetization is the real sticking point: unlike PoE’s fair cosmetic focus, Torchlight: Infinite flirts with pay-to-win via paid classes, pets, and auction house tabs which feels predatory compared to PoE’s one-time stash purchases. It’s a fun distraction for a PoE vet, but it’s more of a lite alternative than a true competitor—lacking the soul-crushing depth and community-driven polish that define GGG’s masterpiece.
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bastabey
bastabey Author
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1

it’s a good fun game

2025-04-16

So1idSn4ke
So1idSn4ke
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Honestly same. I payed Diablo since I was a boy and PoE1 since early beta. I enjoy torchlight more than both of them. Combat feels better to me

2025-05-11

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