Surprisingly, good enough.
Playstyle - turn-based rpg with tiled maps. You venture through dungeon and attack by turns. This game is quite challenging and you will lose to bosses quite often.
Graphics look not that great, kinda opposite.
There is no energy, BUT there is fortitude for each character and it lowers down when they die and step on traps. Later many dungeons will have last ones, so you cant grind all day (can actually, if you go to low exp/gold locations with autoclicker, i think).
There are some unspoken rules, not even mentioned in help tab in settings. For example, hero with melee in lower line won't deal good dmg as is counts as rear etc.
Heroes:
There are anonymous, general and legendary heroes. Only last worth using, imo. There are ones from standart pull and limited ones.
At the game start it worth getting Alice (very useful imo), Lanavaille (although later value a bit lowers), Debra is good dps (not from the first lvl). Do NOT summon from standart pull and pay attention to personality bonuses. Also think carefully about inherit.
Currency gain as pretty low, but you have big enough 5% chance for legendary (with only 2% for a limited summon ones and other 3% for common).
P.S. When creating your own hero, try getting neutral personality.
P.S.S. Funny fact, but if fortitude is low enough and you dont revive hero by yourself and fail at reviving in a temple, you may lose summoned hero forever, lol.
some upd. best starter dps is yeka with wind dmg skill inheriredvs some beginner abyss enemies; earth dmg, effective vs port enemies; bonus dmg vs undead.
2025-04-28