Hello Party players! We will have a maintenance on 29 September from 15:00 to 17:00 (GMT+8). Here are the details:
[New Content]
"My strength lies not in weapons but in faith."
1. New Character: S-17
S-17 can be unlocked after reaching Level 25 in the new season's Party Pass
S-17 Stickers will be unlocked in subsequent updates.
2. The new season, Brilliant Star will commence on 4 October at 15:00
The new character, S-17, can be unlocked once the Party Pass reaches Level 25
The KO Effect, Strawberry Donut, can be unlocked once the Party Pass reaches Level 90
When the new season starts, the previous season's Early Access will officially end, after which all unclaimed rewards will be claimed automatically and all Energy will be converted into Coins.
3. New Mode: Arena
Arena will be unlocked after obtaining 1,725 stars on the Star Pass
A Relay Mode will be utilized in the Arena. Both teams will be sending out 3 heroes to fight in turn within the same match.
The scores in the Arena will be settled in stages, individual from the stars and ranking in the matchmaking.
The first season of the Arena will officially starts after 29 Sep, and will be concluding on 24 Dec
Players who reached Gold Grade before the season conclusion will obtain the seasonal skin Sophia - Green Apple.
During season conclusion, Avatar Frame will be calculated based on the current Grades. The seasonal rewards can be checked via tapping Rewards on the upper left corner of the Arena Interface.
4. Added heroes' victory and defeat animation. Show off your skills on the party stage!
[Battle Adjustments]
Sophia Adjustments
"Due to her unique weapon, Sophia's AOE attack makes her feel very overwhelming. On its own, Sophia's weapon doesn't have a weakness therefore her overall speed in mid-air is faster than other heroes, so is her skills, it allows her to face off with her opponents. At the same time, some of Sophia's attacks are angled downward, and so with a low KO Score, she would be a bigger threat to opponents with low capabilities returning to the stage. Therefore, we would like to slightly reduce her attack range on the basis of not changing her overall performance and adjusting her KO angle without changing her KO strength, allowing opponents to find openings against her."
[Front Aerial/Back Aerial]
Slightly decreased the skill's horizontal range
Decreased the skill's vertical range
Slightly decreased the duration of Sweet Spot
Adjusted the KO angle, opponents will now be thrown up after being hit
Increased ending lag
Slightly increased the base KO strength
Slightly increased the KO growth during Sweet Spot
[Up Special - Punch the Sky]
Decreased the horizontal and vertical range of Sweet Spot
Decreased the range of the main hitbox
[Dash Up Attack]
Slightly increased the Start-up lag and Ending lag (preemptively jumping after hitting the opponent)
[Up Aerial]
Slightly decreased the horizontal range on both sides
[Down Aerial]
Slightly decreased the vertical range when attacking downward
Decreased the horizontal range of Sweet Spot when attacking downward
[Up Attack]
Slightly decreased the horizontal range on both sides
Slightly decreased the horizontal and vertical ranges at the top
Mikko Adjustments
"Gotta load up to smash up. Mikko said so."
[Neutral Special - Star Strike]
Adjusted the attack's collision hitbox. It will no longer run into Tina's [Ground Down Attack] and bounce back without damaging each other.
Sivi Adjustments
"Sivi's standard dash can cover his frontal area effectively and have very limited penalty window after forcing his opponents back. We have slightly increased the penalty to limit his continued usage of the maneuver."
[Side Special - Rocket Assault]
Slightly increased the Start-up lag
Magician Adjustments
"As a ranged character, the hit-range for some of Magician's items are larger, and even without his throwable items, Magician already possesses pretty decent melee capabilities. For that reason, we have adjusted some of the throwable items' range so that their hitbox is closer to the target. Simultaneously, we have weakened his melee capabilities and mobility to a certain degree."
[Base Attribute Adjustment]
Decreased the hitbox size of Gold/Silver Statues after they were Knocked-out again.
Decreased the acceleration when jumping in mid-air
[Sticker Down Special - Fake Hat]/[Down Special - Endless Hat]
Decreased the hat's attack range during flight
[Front Aerial]
[Ground Down Attack]
Slightly increased the Start-up lag
Cannot switch to other attacks immediately after use.
Cupid Adjustments
"In a previous adjustment, we have strengthened Cupid's overall standard attack, but we noticed we may have overdone it. As a ranged character, it was already difficult to get up close to him due to his ranged skills as well as his melee damage wasn't ignored as well, if the opponent has taken a full hit. Therefore, we are adjusting back some of his overpowered attacks and special abilities, and at the same time lowered his Side Special's KO strength to balance out his attacks."
[Standard Attack]
No longer allows switching to Special skills too early
Decreased the melee attack range
Decreased the arrows' damage
[Ground Up Attack]
Adjusted the knock-out angle and increased the knock-out growth to optimize the hit experience. It is now possible to chain combos at a low knock-out score;
[Up Special - Love Spins]
Decreased the horizontal range on which Cupid can move after landing
[Side Special - Love Wave]
Slightly decreased the window for Sweet Spot.
Slightly increased the KO angle
Slightly decreased the KO strength
Slightly decreased the hitstun after being hit
Heracles Adjustments
"Some of Heracles' skills may accidentally disconnect with his opponents due to height differences, so we have optimized those specific moves to raise its reliability."
[Front Aerial]
Increased the two racket attacks' reliability
[Back Aerial]
Increased the KO growth of Sour Spot
Made it easier to hit the Sweet Spot
[Down Special - Reverse Black Hole]
Increased the suction duration effect against opponents in mid-air to increase skill reliability
[Ground Up Attack]
Adjusted the KO angle and increased the KO growth to optimize the experience. With a low KO Score, Heracles can now launch into a combo reliably
[Aerial Attack]
Decreased the calculation window for Sour Spot.
Alice Adjustments
"Even after the last adjustment, Alice's overall strength still seemed a little outstanding. We hope this adjustment will balance out her overall abilities more."
[Base Attribute Adjustment]
Slightly increased the jumping height
[Front Aerial]
Slightly increased the Ending lag
[Back Aerial]
Slightly increased the Ending lag and decreased the KO strength
[Ground Down Attack]
Fixed the issue where dashing will cause Alice to slide forward in the duration
[Side Special - Magic Claw]
Increased the KO strength when throwing the opponent upward
Decreased the KO strength when throwing the opponent forward
Tina Adjustments
"As a melee fighter, Tina's multi-hit attacks felt a little too long and covered a lot too much of grounds. We would like her to be one of those fighters that are easier to counter and not be one-sidedly overwhelming, so we have adjusted her series of aerial strikes."
[Aerial Attack]
Slightly increased the Ending lag
Landing before the hit calculation had taken effect would interrupt the attack
[Front Aerial]
Decreased the attack range
Decreased the attack duration
Slightly increased the Ending lag
[Back Aerial]
Landing before the hit calculation had taken effect would interrupt the attack
[Ground Up Attack]
Slightly increased the attack range and can now hit opponents in front that are slightly lower in height
[Sticker - Up Special - Fish Leap]
Slightly decreased the skill's Ending lag after landing
If Tina is blown away by the wind during skill's activation, she can follow up with a jump.
Chilli Adjustments
"Currently, Chilli's [Sticker - Down Special - Power Shot] can be used continuously to overpower her opponents, so we have set a limit on her skill can be used. Aside from that, we also removed the attack calculation for Chilli's trampoline move so that attacks following Chilli during that opening would be more powerful."
[Sticker - Down Special - Power Shot]
Adjusted skill cooldown time and is now the same as [Down Special - Joke's on You]
[Down Special - Joke's on You]
Rust will now descend from the platform during his descent
Fixed the attack animation error
Fixed the issue of the skill switching to [Sticker - Down Special - Power Shot] abnormally in some situations
[Up Special - Trampoline Acrobatic]
The trampoline will no longer have an attack determination when used in mid-air
Macalon Adjustments
"When anticipating an opponent attack, Macalon can usually cancel its opponents' attacks with its own Side Special's Super Armor, causing the skill to be extra potent as a counter-skill. We hope this skill to be used as a proper counter and not as a all-purpose attack, so we shortened the Super Armor's duration."
[Down Aerial]
Slightly increased the hit duration
Slightly increased the hitbox of the flames around Macalon's mouth so that the attack range is more aligned with the visual effect
[Side Special - Pouncing Dragon]
Delayed the activation of Super Armor
[Charged Attack]
Decreased the base damage of the flame, allowing it to benefit from the charging time's bonus damage (originally, no matter the charging time, the damage is fixed)
[Content Optimization]
"In order to [i]provide a more pleasant gaming experience for the players, the developers have made some following adjustments:"[/i]
1. Optimized the UI display of the current party season in the lobby.
2. Optimized the UI display of the Mode Selection Interface
3. Optimized the first-time loading speed after downloading the game
4. Optimized the tips text and UI display in a team setting
5. Optimized the background color display of the match loading screen. Each team will now be able to see their corresponding team color
6. Optimized the position display of the match loading screen. Each player will now be able to determine their starting location based on their position
7. Optimized the mission display in the settlement interface. Completed missions will not be displayed in the front pages by default
[Bug Fix]
"Oh, did you run into a bug? Fear not, for S-17 is here to help!"
1. Fixed an issue where there would be unusual game resource downloads every time the game is accessed.
2. Fixed an issue where an abnormal black flash sometimes would appear after entering battle.
Finally, please go to the TapTap Early Access page to download the latest game client after the update and maintenance are completed.
After this update, players will receive Star Chest 2x as our token of appreciation (redeemable within 30 days), so do collect them via in-game mail
Hi, it's already 20:36 here gmt+8 , Why it's still maintenence ???
2021-09-29
same problem here
2021-09-29
Okay
2021-09-29
Can't Wait
2021-09-29