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In the History of Genshin Impact This is First Time

I've been playing this game for almost more than 2+ years now, for the record HoYoverse never ever made any compensation that was beyond 600 Primos at once, but for the first time ever in Genshin Impact  that they made 1600 Primo Gems ( 10 pulls to be simple )  allocation to the player base at once, and 200 before that. With this not only they've marked the begining of a new era, but also evoked many questions within the game community, such as : 
In the History of Genshin Impact This is First Time
Genshin Impact
Genshin Impact

Diablo IV's third season is really boring. Why is Blizzard afraid to let players have fun?

Diablo IV hasn’t always been an easy game to like, but I had high hopes for its third season. The Season of the Construct seemed like it would be right up my alley. It promised underground dungeons, mechanical monsters, and some nice quality-of-life updates. Best of all, I’d have a little robot buddy to fight alongside me. Surefire fun, right? But tragically, the Season of the Construct hasn’t been much fun at all. The new dungeons are visually appealing, and my robot companion is extremely cute, but the actual gameplay is pretty boring. It just feels like a worse version of Diablo IV, and that’s not something I want to spend my time on.
Diablo IV's third season is really boring. Why is Blizzard afraid to let players have fun?
Diablo® IV
Diablo® IV

Crows Corner Community FAQ - Oct 18

10/18 Crows Corner FAQ Q:Do you really think that it's FUN to click "Covet" in Cube dozens of times? A:We apologize for the inconvenience caused. We will prioritize optimizing the animation during each draw, with the hope that each draw will be smoother (allowing for quick consecutive clicks).We don't make all the draws with one click because doing so would detract from the overall experience of the lottery process.
Crows Corner Community FAQ - Oct 18
Torchlight: Infinite
Torchlight: Infinite

New Pixel MMO: Born Again - A Permadeath Adventure Unfolds

Born Again invites players into an enthralling permadeath rogue-like MMORPG, promising a journey filled with challenges and rewards. Let's delve into the realms of this captivating pixel-art world and explore its strengths and weaknesses. Game Presentation: The graphics and sound effects of Born Again strike a balance between nostalgia and captivation. The charming pixel-art visuals add a unique flair to the game, while the fast-paced, action-packed combat with hack-n-slash gameplay keeps players engaged.
New Pixel MMO: Born Again - A Permadeath Adventure Unfolds
Born Again Online
Born Again Online

[Twinightmare] Adjustment for Season Pactspirit

Greetings, Torchlight Hunters We've taken your feedback seriously and would like to share our decision with you: The affix "+% Nightmare monsters drop quantity" on the Twinightmare season Pactspirit will soon be adjusted to affect "Dream Bubble drops." Initially, when we confirmed the anomaly with this affix, we found it incorrectly applied to the Netherrealm's global drops, including Desire Crystal, Six Gods gameplay, Dark Surge gameplay, and other drop quantities. —However, at that time, we overlooked that "Bubbles" were also affected by this affix. On January 3rd (UTC+8), with the update, we fixed the issue where the affix was abnormally effective. After the fix, we noticed that the "Bubble" drops were also impacted, and the community also shared their experiences. Our original design intention was that "Bubble" drop quantities would not be influenced by any Pactspirit, but reflecting on the season's start and sensing everyone's enjoyment of the enriched loot experience in Twinightmare gameplay, combined with community feedback, we've decided to adjust this affix in this season. It will no longer affect drops outside of Nightmare gameplay (such as normal creature drops in the Netherrealm, Six Gods gameplay drops, etc.) and will only affect drops within Nightmare gameplay (Nightmare creatures/Nightmare Roots/Dream Bubbles). This adjustment will be updated and go live as soon as possible. We hope that with this change, everyone can continue to enjoy the thrilling experience of turning Dream Bubbles into tangible loot in Twinightmare gameplay. There may still be places where Torchlight: Infinite can improve, but we will continue to listen to your suggestions and strive to do better each season. Thank you all!~
[Twinightmare] Adjustment for Season Pactspirit
Torchlight: Infinite
Torchlight: Infinite
The game is poorly optimized in some aspects, but it's very interesting that they don't limit the game's architecture. This is very interesting because this way the game isn't very limited but ends up opening a door, the door to a problem because by doing this they will have to optimize the game a lot at least the minimum game settings for players with basic cell phones to be able to play. 💰 Value for Money: I'm okay with the game store issue because if you bring p2win to the game with this style it will end up killing the game and this company has already done something like this and not a few times.
Auroria: a playful journey
Auroria: a playful journey
👎 Cons: I am a die-hard MMORPG fan. In today I stepped into the world of Tarisland's closed beta full of optimism, lured by its pledge to shun the Pay-to-Win model. Here's a walk through my journey, now sprinkled with a dash of emojis to capture the highs and lows: - **Promises vs. Reality**: 🏰 The "No P2W" banner raised my hopes, but the real-money transactions I stumbled upon cast a shadow of doubt, making me question the game's integrity.
Tarisland
Tarisland

Brutal and honest long review👺

Wuthering Waves is a decent and generous gacha-anime-style open world game set in a post-apocalyptic universe tainted by tacite discords outcast aliens who can corrupt humans and infiltrate Solaris 3, one of the planets closest to the sun. Down here is the part may frustate some people👇 (Can't remove the actual fact that Wuwa is somewhat similar to genshin impact and ToF at some point.) (And what are these points? First and foremost, the gameplay of Wuthering Waves is nearly comparable to Genshin Impact. Granted, this isn't really uncommon. Many more open-world titles provide similar levels of exploring. Likewise Genshin Impact was also accused of being a The Legend of Zelda: Breath of the Wild clone prior to its release due to some early video and area examples. But the truth is, Wuthering Waves doesn't seem to have anything unique at launch that we haven't seen in Genshin Impact, Tower of Fantasy, or other titles.)
Brutal and honest long review👺
Wuthering Waves
Wuthering Waves

Strike Buster Prototype

The demo turned out to be a bit small😅 We are simply thrown into the game and fight, die, repeat. To be honest, without character upgrades, it’s not very interesting, although I would have played longer if there were at least a little more mechanics and interactions. Well, let's wait for the release of this game and then we'll see what kind of Roguelike it is. This game is definitely worth watching.🤔
Strike Buster Prototype
Strike Buster Prototype
Strike Buster Prototype

The missing content in Persona 3 Reload is really bumming me out

When Persona 3 made its debut in 2006, it definitely didn’t feel like an incomplete game. The main story was around eighty hours long, and if you dug into its side content, you could easily play for a hundred hours or more. Then came FES, an extended edition of the game with thirty-plus hours of additional content, including a brand-new ending. Later on came Persona 3 Portable, an abridged, handheld version with a brand-new female protagonist.
The missing content in Persona 3 Reload is really bumming me out
It really breaks my heart to talk about this game. When among us was first launched, it spread like wild fire on the playstore. I was one of those players who used to play this game like crazy. Today when I look back, I miss this game so much. I can't believe what this game has become. I have specifically added these screenshots to show how messy the game is today as of 2025. Complex UI designs, unending bugs, extremely user unfriendly design. This game was so simple , easy to understand and had zero technical issues when I used to play years ago. Today it's just an untested block of codes. I understand how competitive the gaming industry is for developers. But losing your authenticity just to stay ahead in the competition can look like this. There are so many issues in the game design , it's unbearable to play. Unnecessary features, buttons, designs, so many high resolution colors and characters outfits and labels. None of that was ever needed.I literally have to pause myself to read and understand what exactly is happening in the game. It was the simplicity of this game that made it easy to play for people of all ages. If I were to play this one today as a 32 year old, I know I wouldn't have understood a single thing. I just feel so heartbroken to see one of the finest and most unique games to crumble like this. Even when so many people are complaining about making this game as it was before, the developers don't seem to take this opinion seriously. There are many duplicates of this game, which offer the same experience as the old among us. You can always check it out. RIP Among us.
Among Us
Among Us
The game is an exact port from the PC version, its the best there is realistically but it slacks in alot of areas for a mobile game.. 👍 Pros: Direct Port (It Seems) which by name makes it the best supermarket simulator on the mobile market.. Had a graphical and crashing update which makes it play better. 👎 Cons: Interact button: You have to click to interact to do something.. mobile games dont last long with this, we need a direct way to interact, its quite simple and i hope the developer does this.. i think this is the only thing stopping people from playing.
Supermarket Simulator
Supermarket Simulator

Toxic players in casual

ChiefSosa/Pulferizer. We’re being toxic . I only said they stealing kills and I told them it’s fine since it’s teamwork. they got even more mad because I said I was recording and they could possibly get banned.
Toxic players in casual
This is an amazing game. Personally the fact that this game took me over 150 hours to beat and that the fact that I still have fun playing it says a lot! 👍 Pros: - You always have something to do - Unlimited building (kinda like Minecraft) - Hundreds of tiles to use - Awesome soundtrack 👎 Cons: - Sometimes can be very tiring from all the grinding you might have to do
Terraria
Terraria

Rainbow Six Mobile - R6 live event & Q&A tomorrow! 🗓📮🔥

Hey guys! 👋 R6 team planning another Live Event on Discord where our devs will discuss what's coming for the next #R6M season, followed by a Q&A session. Tune in tomorrow, December 5, at 12:30PM EST. It's not to be missed! 👀 💙
Rainbow Six Mobile - R6 live event & Q&A tomorrow! 🗓📮🔥

Surprisingly Fun?! A better one among Pocket Play Fest games.

The gameplay was surprisingly fun, and can be a bit challenging. You have to carefully  place the turrets, mind your positioning and using your tools to your advantage. The pixel graphic was very nice and the music was pretty good. The presentation of the story was.. okay and the plot was kinda predictable, but it's still pretty enjoyable imho. Biggest downside was the control. It's not that bad, but it could be much better.
Dwerve
Dwerve

I didn't particularly favored it and why you should'nt be too, high expectant as well

Initial Impression: Have you ever imagined what it'd be like to combine a few elements such as Gacha, Shooting, and Third Person altogether in one game? (e.g., Gacha: like Punishing: Gray Raven, Aether Gazer. Shooting: like Goddess of Victory: Nikke. The games mentioned here are all in third person.) You must have done it at least once, and for the most part, let me assure you that, as much as the idea sounds novel, however, its execution in this game isn't all that engaging. And I'll tell you why it was an utter disappointment for me (partially because I had a little too tall of an expectation of this title seeing the trailer and all).
I didn't particularly favored it and why you should'nt be too, high expectant as well
The game doesn't work. I tried this game many times and always failed. Vpn? I tried. Without Vpn? I tried. Firewall? I tried. But it won't budge. If it won't work this game shouldn't be in here wasting our internet data. I would love to play this game as Naruto is actually one of my favourite anime so why wouldn't i wanna try? The fact that many tried and still can't play even thou it is available in taptap is just so wrong to those with high hopes.
Naruto:SlugfestX
Naruto:SlugfestX
Crossout Mobile is an online combat game where you have your own truck/vehicle, and you are in a team to defeat the rival team to acquire their base. It was something very new for me because I had never experienced such a type of gaming mechanism, so I was very excited to play this game. Even when I started playing this game, I thoroughly enjoyed this game. It's a very unique experience when you combine trucks and vehicles in an online shooting-type of game, so the overall thrill and excitement and experience is something that I will really remember. Now, talking about the good part of this game—the gameplay is very smooth, the graphics are beautiful, and overall UI design, visual effects, sound effects—everything is very simple, decent, and very nice. I did not find anything to be very extra. The controls are something that I would say are not very suitable for mobile screen because I did not find them very comfortable. If I had imagined using a joystick or maybe if I was playing it on a computer, I felt that it would have been more comfortable for me. Because over here, to manage the vehicle and to control its movement is very different as compared to controlling a human character in any online action game. That is where I kind of struggled a little bit, but it is not the main thing that blocked me from playing this game. Like I mentioned, it's something very new and exciting and an enjoyable experience.
Crossout Mobile - PvP Action
Crossout Mobile - PvP Action
Star wars hunters is a 4v4 pvp shooting game set in the arenas of many familiar places we all know and love from our favourite galactic battles and visits throughout the star wars universe. The game play is smooth, the music is phenomenal just like you'd expect from a star wars game, the characters all have their own play style from support, melee and range, so whether you like to play up close and personal, be a healer or buff damage for your team or keep on the edges of the battle using a ranged weapon then you have all you need to compete.
Star Wars: Hunters™
Star Wars: Hunters™
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