V2.18 - Fix: 怪物穿牆- Fix: 近戰單位攻擊後有時候會卡在原地不動- Fix: 某些情況下多個蝙蝠可能同時攻擊一個建築(邏輯應為:同一個建築只能被一個蝙蝠攻擊) - Fix: 矮人小火車不顯示車廂- Fix: 怪過多時候可能出現重疊- 優化: 將建造進度條和血條分開顯示- 優化: 地面陷阱受到蝙蝠攻擊後會變為停電狀態.停電狀態下可以被任意單位攻擊- 優化: 優化出怪策略,減少峰值出怪數以防止卡頓- 優化: 優化怪物攻擊邏輯,讓其攻擊的目標更分散- 優化: 調整怪物碰撞.不同類型之間的怪物無碰撞(Boss,遠程,近程,特殊,飛行.五種類型之間無碰撞) - 優化: 優化怪物AI. 讓怪物有更強烈的慾望去攻擊分基地V2.17 - Fix: 圖騰無法攻擊空中單位- Fix: 哥布林實驗室被打掉以後上面會有一個Tile無法建造. - Fix: 蝙蝠有些時候無法被殺死- Fix: 部分地圖可以把傳送門堵死- 優化: 調整瘟疫領主關卡的難度- 優化: 計時器前面加上當前關卡的難度- 優化: 隨機地圖的設置面板中加入當前地圖的種子ID圖示- 優化: 圖騰塔為隨機選怪,並且迴旋鏢不會飛到最遠再撤回V2.16 Add: 新關卡瘟疫之地Add: 新Boss 瘟疫領主Add: 新怪: 瘟疫蝙蝠Add: 新場景建築: 哥布林實驗室Fix: 對建築進行操作期間該建築被摧毀從而導致異常. Fix: 荊棘山脈Boss傳送門底下不可建造區域偏移Fix: 遊戲內界面適配寬屏&劉海屏手機(IOS) Fix: 隨機地圖不刷怪問題(待測試) Fix: 怪物多時候會穿牆Fix: 彈簧導致怪物站在原地不動Fix: 怪物偶爾原地轉圈(愛的轉轉) Fix: 新怪出現時候空血優化: 隨機地圖普通難度會有哥布林騷擾分基地優化: 增加Lv2建築對石材的消耗優化: 提高普通建築的基礎血量優化: 提高圖騰塔的攻擊力和迴旋鏢的原地停留時間優化: 增加空中單位的血量和移動速度優化: 降低砲台的攻擊力優化: 增加迴旋鏢的攻擊力,增加迴旋鏢原地的停留時間優化: 空中自殺哥布林會攻擊任意目標(原來只攻擊主基地) 2.15 - Add: 建築說明(i) 加入提示- Add: 新手加入旋轉屏幕介紹- Add: 暢玩版可以自主使用激活碼找回賬號- Add: 隨地地圖加入臨時勝利條件其後可繼續無盡模式- Fix: 怪多以後英雄無法操作- Fix: 怪多以後部分怪往回跑- 數值: 降低火力發電站木材消耗- 數值: 降低黑鐵加工廠木材和石材消耗- 數值: 增加Lv3房屋升級黑鐵消耗- 優化: 隨機地地圖出怪策略- 優化: 隨機地圖Boss 簡單模式1個,普通模式2個- 優化: 隨機地圖存盤策略- 優化: 隨機地圖後期卡頓問題- 優化: 優化Pad屏幕適配
What is the latest version of Frontier Corps (test server)? When was this game updated?
The latest version of Frontier Corps (test server) is 2.18, updated at 2020-03-16.
what's new in the latest version of Frontier Corps (test server)?
V2.18 - Fix: monsters pass through walls - Fix: melee units sometimes get stuck in place after attacking - Fix: in some cases multiple bats may attack a building at the same time (logic should be: the same building can only be attacked by A bat attack) - Fix: Dwarf train does not display carriages - Fix: There may be overlapping when there are too many monsters - Optimization: The construction progress bar and blood bar are displayed separately - Optimization: Ground traps will become blackout after being attacked by bats. Can be attacked by any unit in the state of power failure- Optimization: Optimize the monster spawning strategy, reduce the peak number of monsters to prevent lag- Optimization: Optimize the monster attack logic, so that the targets of its attacks are more dispersed- Optimization: Adjust the collision of monsters. Different types No collision between monsters (Boss, long-range, short-range, special, flying. There is no collision between the five types) - Optimization: Optimize monster AI. Make monsters have a stronger desire to attack sub-bases V2.17 - Fix: Totem Unable to attack air units - Fix: After the goblin laboratory is destroyed, there will be a Tile on it that cannot be built. - Fix: Sometimes bats cannot be killed - Fix: Some maps can block the portal - Optimization: Adjust the plague Difficulty of the lord level - optimization: add the difficulty of the current level in front of the timer - optimization: add the seed ID icon of the current map to the setting panel of the random map - optimization: the totem tower is a random selection of monsters, and the boomerang will not fly to it Withdraw as far as V2.16 Add: New level Plagueland Add: New Boss Plague Lord Add: New monster: Plague Bat Add: New scene building: Goblin laboratory Fix: The building is destroyed during the operation of the building Causes an exception. Fix: The unconstructable area under the Boss portal in the Thorn Mountains is offset. Wall Fix: The spring causes the monster to stand still. Fix: The monster occasionally circles in place (Love's turn) Fix: When a new monster appears, it will be empty of blood. Optimization: There will be goblin harassment on random maps on normal difficulty. Base optimization: Add Lv2 Optimization of building stone consumption: Increase the basic HP of ordinary buildings Optimization: Increase the attack power of the totem tower and the stay time of the boomerang Optimization: Increase the HP and movement speed of air units Optimization: Reduce the attack power of the turret Optimization: Increase the attack power of the boomerang and increase the staying time of the boomerang in place Optimization: Suicide goblins in the air will attack any target (originally only attack the main base) 2.15 - Add: Building description (i) Added hints - Add: Added rotation for newbies Screen introduction- Add: Free play version can use the activation code to retrieve the account independently- Add: Add a temporary victory condition to any map and then continue the endless mode Unable to operate - Fix: Some monsters run back when there are too many monsters - Value: Reduce wood consumption in thermal power stations - Value: Reduce wood and stone consumption in black iron processing plants - Value: Increase black iron consumption for Lv3 house upgrades - Optimization: Random map Strange strategy-Optimization: 1 random map Boss in simple mode, 2 in normal mode-Optimization: Random map save strategy-Optimization: Random map lag problem in the later stage-Optimization: Optimize Pad screen adaptation
Which studio developed this game?
The provider of Frontier Corps (test server) is Ostrich Studio.
Can I play Frontier Corps (test server) on Android/iOS?
No.
What languages are supported by the game?
Frontier Corps (test server) supports 2 languages including Simplified Chinese,English etc.
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