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萬龍覺醒

萬龍覺醒

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Initial release Oct 26, 2023
《萬龍覺醒》是由《萬國覺醒》開發團隊所推出的全新超自由魔幻團戰遊戲。
在遊戲中你將可體會前所未有的高自由度的遊玩方式,無論是策畫對抗其他陣營PVP策略,或是與朋友一同縱享大型多人在線PVE體驗,都可以隨心選擇。號召昔日戰友,一起沉浸在神秘的魔幻世界裡!

【遊戲特色】
▶▶ 三大陣營勝者為王 ◀◀
秩序聯盟、荒野部落、聖泉之翎三大陣營選擇,百人團戰集結,更多角色分工定位,100%戰場沉浸感。一起來為你所在的陣營爭奪最終的榮耀吧!

▶▶ 魔幻英雄自由派遣 ◀◀
招募精靈少女、憨憨獸人、冰霜法師等萬千魔幻種族英雄,搭配主力英雄,訓練強力統帥主動技。靈活利用隱身、瞬移、傳送、重擊、AOE群攻等超強技能,觀察戰況,精準釋放,改變戰局,贏得完美勝利!

▶▶ 特殊單位策略佈局 ◀◀
與盟友一起利用3D地形制定策略、操控飛行部隊穿越山河、配合盟友釋放英雄主動技能進行遠程攻擊,統領魔幻大軍拯救家園!

▶▶ 聯盟對戰召喚魔獸 ◀◀
三頭蛇、雷鵬鳥、魔龍等巨型遠古魔獸正在侵擾大陸,他們擁有毀滅性的力量,快與盟友合力擊敗魔獸,馴服作為己方戰力。在戰鬥的危機時刻,召喚聯盟巨獸,擊垮敵軍,讓牠成為你的秘密武器!

▶▶ 開拓征服興建城邦 ◀◀
升級魔幻建築、研究科技、訓練部隊、採糧挖礦、拓展領地,王國只有在您的光輝領導下才能日益強盛, 向所有人證明你才是這片大陸的唯一霸主!

官方網站:https://callofdragons-zh.farlightgames.com/
Facebook:https://www.facebook.com/CallofDargonsZH
YouTube:https://www.youtube.com/@CallofDargonsZH
LINE社群:line.me/R/ti/p/@codzh

※本遊戲內容涉及暴力情節(但無血腥畫面),依遊戲軟體分級管理辦法分類為輔12級。
※本遊戲為免費遊戲,但遊戲內設有商城加值區,請依個人興趣及能力進行適度消費。
※請注意遊戲時間,長時間進行遊戲,容易影響作息,宜適度休息及運動。
※本遊戲由奧瑞吉有限公司代理,如有疑問,請以本遊戲客服管道聯繫。
What’s new

1. ST1賽季「魔龍狂焰」即將上線!
完成了S2+賽季的領主,您的輝煌征程即將邁入全新賽季!
1)塔梅里斯大陸的全新地圖,讓戰鬥變得更加猛烈;
2)煥然一新的賽季政策,彰顯您獨一無二的策略;
3)賽季天賦系統閃亮登場!無論是近戰崛起,還是遠距至上,亦或是打造堅不可摧的防線,一切都由您決定!

2. 更順暢的成長之路!
1)新英雄隆重登場!
-新增傳說英雄「貝特蘭德」(法術,野戰,技能),參與「幸運轉盤」和「奇遇轉盤」後即可獲得。
-新增傳說英雄「塔爾」(法術,駐防,輔助),參與「奇遇轉盤」和「群英之巔」後即可獲得。
2)新寶物閃亮上線!
-新增傳說寶物「幻影幽珠」(法術,野戰,輸出),參與「光明精鑄」與「森之鑄寶」後即可獲得。
-新增史詩寶物「烈日戰鎚」、「符文守護之劍」、「鋼心復仇者」、「湖畔之歌」、「背信者匕首」,參與「光明精鑄」後即可獲得。
3)新寵物可愛亮相!
-新增寵物「墮影仙女龍」和「棕背巨熊」,領主可在野外進行抓捕。
4)優化了防禦塔玩法:
-每位領主可建造的防禦塔數量從3個降低為2個,建造冷卻時間從3小時提升至5小時。
-小幅降低了防禦塔造成的傷害,大幅提昇了建造防禦塔所需的資源。
5)調整了神遺尖塔玩法:
-神遺尖塔將不再攻擊聯盟魔獸。
-提升了神遺尖塔所造成的傷害。
6)調整了寵物技能數值:
-調整了寵物技能「分裂綻放(三星)」的數值,由「每160點精神額外命中1個敵方部隊」修改為「每155點精神額外命中1個敵方部隊」。
-調整了寵物技能「分裂冰魄(三星)」的數值,由「每160點精神額外命中1個敵方部隊」修改為「每150點精神額外命中1個敵方部隊」。
7)新增寵物技能攻略,領主可以參考系統推薦的技能來安排寵物的學習。
8)優化了領主城市內的建築外觀和整體氛圍,現在的城市風格將會更加清爽。
9)其他優化:
-大幅提升了S2(含)後續賽季中,單個村莊的佔領者數量上限。
-戰功商店每週可保留的戰功值從20,000提升至100,000。
-降低了在野外抓捕野獸的難度。
-新增了英雄的喜好和厭惡資訊,領主可以在英雄介面中查看。
-修復了厄爾覺醒技能「生靈祈願」實際效果與描述不符的問題。

3.更酣暢的戰鬥體驗!
1)新增寶物技能簡易施放與自動施放功能:
-寶物新增簡易施放功能,單擊寶物技能圖標,系統將為您推薦合適的施放目標,若不改變目標,再次點擊圖標可直接施放寶物技能。
-寶物新增自動施放功能,該功能在領主的城市大廳升至10級後解鎖。當符合施放條件時,將會自動施放技能,自動施放將有2秒的等待時間。領主可針對不同寶物自行開啟或關閉該功能。
2)「魔龍的試鍊」玩法升級:
-為了提高玩法的豐富度,將部分關卡調整為了單人護送類和塔防類玩法,以及單人魔獸挑戰玩法。
-除特殊玩法關卡外,所有關卡都支持自動戰鬥功能。
-為了提高操作便利性,新增了批量創建部隊功能,並且可在部署時通過拖動部隊來交換站位。
-優化了玩法介面,將會顯示出更多戰鬥資訊。
3)新增簡化顯示模式。在激烈戰鬥時,屏幕中將自動出現選擇框,領主可以選擇開啟簡化模式來降低部隊內顯示的單位數量,使戰鬥體驗更加流暢。
4)優化了魔獸戰鬥體驗:
-在新重置規則已生效的S2賽季中,降低了魔獸遠古巨熊、霜巨人、雷鵬鳥、毒液多頭蛇、邪巨人的佔領難度和精英挑戰難度,降低了熔岩靈和冰霜巨龍的佔領難度。
-降低了S2+賽季魔獸遠古巨熊、霜巨人、雷鵬鳥、毒液多頭蛇、邪巨人的佔領難度和精英挑戰難度。
-降低了領主在野外與魔獸戰鬥時,部隊出現重傷的比例。
5)優化「海納芙爾之戰」的觀戰功能:
-點擊建築可查看該建築曾發生過的戰鬥報告。
-在介面右下角新增了查看精選戰報的入口,其中收錄了戰況較為精彩的野戰戰鬥報告。
6)為了優化戰鬥平衡,對採集類天賦「收獲之喜」進行了調整:
調整前:所率部隊在採集時受到攻擊,將有100%的機率會獲得無敵效果,在後續一段時間內,不會受到任何傷害。該效果每60秒最多觸發一次。
調整後:所率部隊在採集時受到攻擊,將有20%的機率會獲得無敵效果,在後續一段時間內,不會受到任何傷害。該效果每30分鐘最多觸發一次。
7)優化派遣介面操作體驗,並調整多選鍵的位置。
8)其他優化:
-修復了部分寶物可以攻擊聯盟箭樓和集結部隊的問題。
-修復了瑪德琳怒氣技能「神佑劍幕」在戰報中顯示錯誤的問題。
-修復了寶物「不鳴泉」的技能「流水落花」在某些情況下命中目標數量異常的問題。
-修復了寵物技能「分裂綻放」、「超頻烈襲」和「強勁雷鳴」數值顯示錯誤的問題。
-優化了戰鬥仇恨機制,步兵部隊在PVE戰鬥中將更容易吸引敵人攻擊。

4.更歡暢的活動體驗!
1)春節活動「鳴竹開新歲」即將開啟!
連續【7】日活動紛呈,贏取節日專屬城市主題、頭貼裝飾與銘牌!
-新春彩球機:新春特別版彩球機!節日特色裝飾道具等你來拿!
-年獸大作戰:遠古巨熊化身為年獸洶洶!快叫上你的隊友,領取節日專屬寶物,與全服領主一起參與年獸大作戰!
-尋寶之旅:收集藏寶圖碎片,尋找傳說中的「萬寶之王」!
-谷地學會競答賽:谷地學會主辦的競答比賽現已開啟,用知識贏取拉法林準備的好禮!
2)調整了各賽季「榮耀之證」活動中獲得積分的機制與活動所需門檻:
-提升了戰功轉換為積分的比例,以及戰功轉換積分的上限。
-提升了佔領「至高先祖雕像」獲取積分的效率。
-降低了活動各檔位獎勵的積分條件,可以更輕鬆地獲得獎勵了。
-降低了「榮耀之證」活動中矮人守衛者的等級,進而降低了活動的挑戰難度。
3)增加了大部分日常活動的任務獎勵,該改動將在版本發布日之後開啟的活動中生效。
4)在活動介面中,點擊英雄名稱後方的放大鏡按鈕,將能預覽詳細的英雄信息,包括英雄的戰鬥信息和敘事資料。
5)修復了「尋寶之旅」活動中,藏寶圖會顯示聯盟標記等問題。

5. 更完善的聯盟系統!
1)優化了聯盟戰爭介面的信息顯示,當聯盟建築被來自同一個敵對聯盟的多個成員同時攻擊時,其戰爭信息將合併顯示。
2)聯盟成員介面新增了聯盟成員的離線狀況顯示,當聯盟成員離線超過8小時後,聯盟盟主及有頭銜的官員可以查看其具體的離線時長。

6. 更流暢的地圖探索!
1)新增了戰略地圖選中標記,現在在戰略地圖選中任意地點或目標時,將出現箭頭標記選中的位置。
2)商人營地和士兵營地增加了新的交易模式。
3)領主完成大地圖的探索事件時,將有機會觸發額外獎勵。為維持遊戲公平性,該玩法將在領主下一次進入可探索的新賽季時才會開啟。

Additional information
廠商
FARLIGHT PTE. LTD.
更新時間
04/14/2024
內容分級
3 歲以上
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FAQ

When was this game updated?icon

Ten Thousand Dragons Awakening is updated at 2024-04-14.

what's new in the latest version of Ten Thousand Dragons Awakening?icon

1.SoB2 season "Frozen Wrath" will be launched soon! Lords who have completed the SoT1 season, your glorious journey is about to enter a new season! 1) A brand-new season policy to highlight your unique strategy; 2) The season talent system is open again! Whether it's melee combat, long-range dominance, or building an impenetrable defense, in the new season, we're heading towards a new battle path! 2. A smoother path to growth! 1) New heroes make their grand debut! - A new legendary hero "Zoida" (shooter, field combat, mobile) has been added, and the lord can be obtained by participating in "Lucky Wheel" and "Adventure Wheel". -The legendary hero "Morrigan" (Archer, Garrison, Precision) has been added, and the lord can be obtained by participating in the "Adventure Wheel" and "Top of Heroes". 2) New treasures are now available! - A new legendary treasure "Obsidian Crossbow" (shooter, field combat, output) has been added. Lords can obtain it by participating in "Light Fine Forging" and "Forest Forging". 3) Optimized pet-related training paths and functions: -Lords can now increase the star level of the skills their pet has learned by consuming skill cards. In addition to the normal skills of pets, this rule also applies to the pets' natural skills. -In addition to skill cards for common skills, lords can now also obtain skill cards for talent skills by releasing pets. -Every time you release a pet, you will definitely get a skill card of one of the skills carried by the pet. If the pet you release has not learned any skills, it will get a random prop. -Skill slots that pets already possess will no longer need to be consumed to unlock skill slots. -The lord no longer needs to upgrade the pet itself. You can still randomly change the attribute values ​​​​of the pet through "chain washing". -Added automatic chain washing function to save your energy and time. -The function option of attacking beasts is no longer set. Lords can now freely march and drag to capture pets. - Optimized the display of information related to pet training. You can directly see the recommended skills of pets in the skill learning interface. You can also preview the effects of pet skill upgrades through the relevant information of pets in "Information". -The trading house will restrict the purchase of 1-star pet skill cards. Lords are advised to plan their purchases accordingly. -The capacity of the pet skill card book has been appropriately expanded to facilitate your better planning and training. -Lords can now obtain the "Book of Taming" through the pet's gift extraction interface. - In order to prevent the number of pets from affecting the acquisition of cute pet coins, petting pets will no longer obtain cute pet coins. At the same time, the number of cute pet coins obtained by lords by cleaning their homes has been increased. You can obtain them every day in the pet home. The total amount of cute pet coins has not changed. -We have added "Pet Column" slots. The initial number of slots has increased by 5, and the number of slots that can be unlocked after using props has increased by 15. You will have more space to cultivate pets. 3. A more enjoyable combat experience! 1) Adjusted the command point deduction logic. After the adjustment, the corresponding command points will only be deducted if the enemy unit is successfully killed. If you fail to kill an enemy unit, command points will no longer be deducted, and at the same time, you will no longer receive kill rewards. 2) After the Lord's troops enter the battle, the range-of-effect skills will no longer cause damage to other dark invaders who have not entered the battle, avoiding units other than your attack target being introduced into the battle, thereby optimizing your combat experience. 3) Optimized the related functions of simplified display mode: - Added a switch for simplified display mode. Lords can choose to turn this mode on or off in the "Settings" - "General Settings" interface. -Significantly increased the frame rate of the screen under simplified display, making the screen performance smoother during intense battles. -Following the mobile version, the PC client also adds a simplified display mode. During fierce battles, a selection box will automatically appear on the screen, and the lord can choose to turn on simplified mode to reduce the number of units displayed in the army, making the combat experience smoother. 4) In order to optimize the combat balance, relevant talents and skills have been adjusted: -The field combat capabilities of infantry units have been improved, allowing them to respond more effectively to attacks from long-range units. Modify the infantry unit's skills "Swordsman Counterattack", "Axehand Counterattack" and "Iron Tree Spirit Counterattack" to "Swordsman Engagement", "Axehand Engagement" and "Iron Tree Spirit Engagement" respectively: Before adjustment: Swordsman, Axe When Hands and Iron Tree Spirits are attacked by remote units, they will launch a counterattack, but they can only cause 50% of the counterattack damage. After adjustment: When swordsmen, axemen and iron tree spirits are attacked by remote units, they will launch a counterattack, but they can only cause 50% of the counterattack damage. At the same time, there is a 50% probability of obtaining 1 layer of armor effect. Each layer will reduce the long-range damage received by the unit by 5%, lasting 15 seconds. The armor effect can be stacked up to 8 times and will only be triggered by the same enemy unit once every 18 seconds. -Adjusted the attack talent "Brave": Before adjustment: When casting the anger skill, the troops led will gain the knowing effect of normal attacks. In the next 5 seconds, the critical hit rate of normal attacks will increase by 1%. After adjustment: When the led troops launch a normal attack, there is a 100% probability of obtaining the normal attack knowing effect. In the next 5 seconds, the critical hit rate of the normal attack increases by 8%. This effect can be triggered up to once every 8 seconds. -Adjusted the gathering talent "Joy of Harvest": Before adjustment: When the led troops are attacked while collecting, there is a 20% probability of gaining invincibility. In the next 2/4/6/8/10 seconds, no will suffer any harm. This effect can only be triggered once every 30 minutes. After adjustment: When the led troops are only composed of transport units, when attacked during collection, there is a 20/40/60/80/100% probability of becoming invincible. In the next 10 seconds, the unit will not receive any damage. And unable to perform normal attacks and counterattacks. This effect can only trigger once every 60 seconds. -Adjusted the skill "Frost Arrow" of the frost defense tower: Before adjustment: Causes magic damage to the target unit (damage coefficient 1,200), reduces its marching speed by 20%, and applies a layer of severe frost effect. When the frost effect reaches 3 layers, it will impose a confinement effect on the troops, making them unable to move for 3 seconds. A unit will only be imprisoned by the frost effect once every 30 seconds. After adjustment: Causes one magic damage to the target unit and 2 enemy units around it (damage coefficient 1000, multi-target damage decreases), and reduces its marching speed by 5%/10%/15 in the next 3 seconds. %/20%/25%/30%. -Adjusted the skill "Qingqi Pioneer" in the season talent system. This modification will take effect in the SoT1 and SoB2 seasons. After the version update, we will clear the cooldown time of the season talent reset for all lords who have turned on the season talent system. Before adjustment: When the cavalry unit in the led unit launches a brave charge towards the target unit, the charge speed and charge distance are increased by 50%. After adjustment: When the cavalry unit in the led unit launches a brave charge towards the target unit, the charge speed is increased by 20%. If a cavalry unit successfully hits a remote unit during a charge, its attack power will be increased by 2.5%, up to a maximum of 10%, and this increase will last for 10 minutes. 5) Optimized the combat experience related to Warcraft: -For the normal difficulty Warcraft challenge, there will no longer be a maximum number of players. - Optimized the information display during World of Warcraft challenges, and added query items for "taking damage" and "receiving treatment" to facilitate you to understand your performance in the battle more comprehensively and clearly. -Optimized the screen display when the alliance summons Warcraft to avoid affecting your operations. 6) The difficulty of some levels in "Trial of the Dragon" has been adjusted to make your trial experience smoother. In addition, "Trial of the Dragon" now supports the troop list function, and you can instantly view troop information on the right side of the screen. 7) Other optimizations: -Fixed the issue where the cooldown time of the cavalry skill "Yongyong Charge" was displayed incorrectly. Before repair: When approaching the target unit, marching at high speed, and when charging to the remote unit, the hero in the unit will gain 1000 points of rage, and will not be intercepted by other units during the charge. This effect can trigger up to once every 12 seconds. After repair: When approaching the target unit and marching at high speed, when charging to the remote unit, the hero in the unit will gain 1000 points of rage, and will not be intercepted by other units during the charge. This effect can trigger at most once every 10 seconds. -Fixed the issue where the additional physical damage of the hero "Clegoz"'s skill "Sputtering Nail Bomb" would sometimes fail when fighting Dark Spirit troops and dark creatures. -Fixed the issue where the numerical value of the pet "Sandstone Lizard"'s talent skill "Gravel Ring" was incorrectly displayed when it was enhanced by the "Rapid Gravel Ring" skill of 2 stars or above. - Optimized the function of automatically organizing front and rear troops during the march. By setting it to on by default, your operation will be more convenient when sending multiple troops to fight. Lords can still turn off this feature manually in the "Settings" - "General Settings" interface. -Optimized some expressions in the battle log to make it easier for you to understand the battle process more clearly. 4. A more complete alliance system! The alliance recommendation interface has been further optimized. Alliances with higher combat power requirements than your current combat power will also be displayed on the interface, allowing you to more comprehensively understand the strength of each alliance, plan the combat power in advance, and choose the alliance that suits you to join. . 5. Other optimization content 1) Added 8 new emoticons voted by the lords, including "popcorn", "skeleton", and "clown", which you can choose to use in the chat window. 2) 20 new dynamic emoticons for heroes have been added. You can get these cool new emoticons by increasing the hero’s trust level!

Which studio developed this game?icon

The provider of Ten Thousand Dragons Awakening is FARLIGHT.

Can I play Ten Thousand Dragons Awakening on Android/iOS?icon

Now Ten Thousand Dragons Awakening is available on iOS.

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