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回家的貓

回家的貓

icon 8.8
13K
Want
Available on iconiconicon
Initial release Dec 10, 2021


被困在奇怪島上的凱文和起司正在為了回家而孤軍奮戰。
島上還有可怕的怪物和迷路的其他人。
請幫助他們逃離這裏,平安回家!

[Rogue-like地下城一迷宮]
- 像人類形成運算法則一樣會自動生成的地圖。
- 每場戰鬥都可以享受新的模式。
- 每場戰鬥都需有策略性的組合各種技能進行戰鬥。
- 請擊退80多種不同模式的怪物。

[資源收集與建設]
- 可以用地下城和島上收集的資源來建造建築。
- 為了逃離這裡,請建造各式各樣的建築。

[有結局!]
- 在4個島嶼探險的過程中,遇到多個角色,並跟隨故事的發展。
- 在故事的結尾,最終凱文和起司會逃出這個島嗎?
- 像素藝術的溫暖的感性、光和影子活著一樣在這個地方等待著。
What’s new

新增 GDPR 同意訊息
Bug修復
部分音效發生變化

Additional information
廠商
CONCODE
語言
英文
目前版本
2.0.9
遊戲大小
138 MB
更新時間
11/08/2023
內容分級
7 歲以上
icon
8.8
out of 10
iconiconiconiconicon
iconiconiconicon
iconiconicon
iconicon
icon
207
Reviews
13K
Want
49K
Played
82K
Get

From the Dev

Hi, I'm the dev of The Way Home
Hi, I'm the dev of The Way Home
Hi, I'm Myeongjin, the Dev of 'The Way Home'. I was recently invited to TapTap, and I am very happy to have the opportunity to talk about us and my game with my gamers here. Thanks for having me. CONCODE is a tiny game production studio run by me(programmer) and my friend(designer). We don't have grand goals like becoming a big company. We just want to create something that we can have fun playing on our own. If we make a game like that, I'm sure there will be people who will love our games.
The Way Home Review: As Roguelike As It Gets
The Way Home Review: As Roguelike As It Gets
Back in 1988, I distinctly recall playing a little game called Rogue on my Commodore 64 and not being all that into it for various reasons – mostly because the “graphics” weren’t really graphics at all but ASCII characters and letters. This did not excite my seventeen-year-old sensibilities; games (and game graphics) had greatly evolved by 1988, and Rogue (which was originally designed in 1980) seemed trite and dated eight years later. Let me play some
It's All About The Journey😸
It's All About The Journey😸
I’m usually not a big fan of roguelike games and I almost never finish any of them on PC/Console. It’s not like you can ever finish a roguelike game because they are designed the way that you can play them endlessly. But I’d always give up playing halfway-through the game. I just quickly lose interest. A Vertical Screen Roguelike? With The Way Home it was the first time for me to experience a well designed roguelike game on a mobile device and on top of that it plays in a vertical screen mode so that was something new. It definitely stands out among other 2D roguelike games with a traditional wide screen mode when you first look at it. But it has a minor flaw that sometimes you can't see enemies or what's going on on the sides of your screen. Which may end up in getting attacked or walking into a trap sometimes.

Reviews

User463612169
User463612169
The Way Home Review: As Roguelike As It Gets
Back in 1988, I distinctly recall playing a little game called Rogue on my Commodore 64 and not being all that into it for various reasons – mostly because the “graphics” weren’t really graphics at all but ASCII characters and letters. This did not excite my seventeen-year-old sensibilities; games (and game graphics) had greatly evolved by 1988, and Rogue (which was originally designed in 1980) seemed trite and dated eight years later. Let me play some
The Way Home Review: As Roguelike As It Gets
The Way Home: Pixel Roguelike Reviews
The Way Home Review: As Roguelike As It Gets
It's All About The Journey😸
'The Way Home: Pixel Roguelike' review
6+
Kim TapTap
Kim TapTap
It's All About The Journey😸
I’m usually not a big fan of roguelike games and I almost never finish any of them on PC/Console. It’s not like you can ever finish a roguelike game because they are designed the way that you can play them endlessly. But I’d always give up playing halfway-through the game. I just quickly lose interest. A Vertical Screen Roguelike? With The Way Home it was the first time for me to experience a well designed roguelike game on a mobile device and on top of that it plays in a vertical screen mode so that was something new. It definitely stands out among other 2D roguelike games with a traditional wide screen mode when you first look at it. But it has a minor flaw that sometimes you can't see enemies or what's going on on the sides of your screen. Which may end up in getting attacked or walking into a trap sometimes.
It's All About The Journey😸
Luvpeachyx <3
Luvpeachyx <3
'The Way Home: Pixel Roguelike' review
OMG I LOVE THIS GAME SOOOO MUCH!!! Though, it does have some cons. The gameplay and story is amazing.. but, it can be tedious, sometimes you are replaying a boss fight so many times to finally finish it. It’s also annoying when you’ve unlocked everything and there’s nothing else to do unless you beat the next boss. Plus.. the ads- this part is REALLY annoying. To get to the next island once you’ve unlocked it. You have to watch a shit tone of ads to collect leafs. Like.. a lot. It can be really annoying since you have to do it every time you get to a new island. I haven’t finished it yet but hopefully I will soon. Oh, and also, the keys. That part is reallllyy annoying. Once I managed to get all the way to the boss fight on the snow island, but I couldn’t play it because I didn’t have the key for it! So yea, the game does have some downs, but all in all, for
'The Way Home: Pixel Roguelike' review

FAQ

What is the latest version of The Way Home: Pixel Roguelike? When was this game updated?icon

The latest version of The Way Home: Pixel Roguelike is 2.0.9, updated at 2023-11-08.

what's new in the latest version of The Way Home: Pixel Roguelike?icon

Add GDPR consent message
Bug fixes
Some sound effects changed

Which studio developed this game?icon

The provider of The Way Home: Pixel Roguelike is CONCODE.

Can I play The Way Home: Pixel Roguelike on Android/iOS?icon

Now The Way Home: Pixel Roguelike is available on Android and iOS.

What languages are supported by the game?icon

The Way Home: Pixel Roguelike supports 1 languages including English etc.

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