+ 從 4 個避難所中進行選擇 - 2 個帳篷、岩石露頭和木屋 + 為避難所選項添加避難所輪換 + 新平面水域。選項>模組>水>平面水+水現在反映一切。默認為高質量 + + 具有全反射和透明度的新平面冰 + 添加平面水粗糙度、鏡面反射、顏色和透明度選項 + 角色創建者頭髮和皮膚顏色選擇器。現在可以選擇任何顏色。使用預設下方的編輯按鈕在預設顏色和顏色選擇器之間切換 + 默認世界現在是舊世界 13,原來的默認世界現在是世界 27 + 產卵石祭壇 + 雪和雨碰撞切換 + 耳罩帽子選項(感謝 Ashley) + 藍蝴蝶- 存在於所有氣候中。 Orage 僅限於低海拔或溫暖環境 + 平面水的水匹配霧顏色選項 + 在較新設備上以相機模式自動拍攝高分辨率照片的選項 + 角色定制器中顏色選擇器切換的小編輯圖標 + 負相機高度選項 + 添加操作輪快捷按鈕(4 個點)性能 + 平面水禁用實時反射探針 + 早期默認禁用動態雲 + 初始化後禁用設備管理器以提高性能 + 默認禁用實時反射探針 - 現在僅由遺留水使用 + 平面水禁用不使用時的反射腳輪/渲染器 + 刪除未使用的代碼包 + 流而不是預加載音軌(未經檢查的預加載數據)和長音效,如風 + 更改音軌以在後台加載以保持從主線程加載 + 禁用光探針和反射探針在不使用它們的對像上 + 高度、高度、經度和溫度文本字段- 僅在可見時連接字符串以減少垃圾 + 地形生成後發生語言翻譯 inow - 減少啟動時的內存壓力 + 翻譯僅在默認語言不是英語時激活,從而加快英語遊戲的啟動時間 + 修復了啟動畫面中的卡頓通過冗餘粒子 + 在 ppv2 上禁用停止 nan + 早期設備上的像素燈默認為 0 + 中檔設備默認為簡單云,早期設備沒有云 + 早期設備中較低的紋理默認質量 + 飛行軌跡和飛行灰塵在低質量 + 用於庇護所紋理和裝飾的 Gpu 實例紋理 + 優化的 tetxures 其他 + 更小的創建世界文本 + 將照片模式移動到相機選項 > 相機 > 照片模式 + 增加默認的 Crocozid 運行速度 + 新的選項按鈕設計 + Moments 現在稱為 Memories - 新的心形圖標 +單獨的 HBOA 屏幕,具有強度、質量、多次反彈和顏色出血選項 > 質量 > HBAO + 刪除舊 pla nar water(新版本已改進)+ 每種水類型的單獨選項屏幕,新水選項屏幕佈局 + 雪碰撞翻譯,HBAO 選項 + 相機正確地與地形和遮擋物碰撞 + 高分辨率自動相機需要凍結相機運動 - 適用常規和高分辨率鏡頭 + 調試中的 Vsync 切換 + 相機碰撞器忽略樹幹但不忽略地形 + 在動作輪中突出顯示選定的動作 + 避難所僅在地形上而不是水上(但可以放置在冰上) + 平面反射渲染遵循水高 +相機縮小以便更好地查看 Crocozid 形狀變化 + 像素燈警告圖標 + 刪除了運動模糊的自動加載 + 按鈕大小更改並在啟動畫面中點擊時發出聲音 + 天氣滑塊使用圖標而不是文本 - 轉向語言不可知選項 + 翻譯啟動工具提示:DOUBLE JUMP,HOLD to GLIDE。並拍照
When was this game updated?
Wilderless is updated at 2022-11-01.
what's new in the latest version of Wilderless?
+ Choose from 4 shelters - 2 Tents, Rock outcrop, and wooden home
+ Added shelter rotation to shelter options
+ New Planar Water. Options > Mods > Water > Planar water
+ Water now reflects everything. Default on High quality +
+ New Planar ice with full reflections and transparency
+ Added Planar water roughness, specularity, color and transparency options
+ Character creator hair and skin color pickers. Can choose any color now. Toggle between preset colors and color picker with edit button below presets
+ Default world is now the old world 13, original default world is now world 27
+ Spawning stone altars
+ Snow and Rain collision toggle
+ Earmuffs hat option (thanks Ashley)
+ Blue butterflies - found in all climates. Orage are restricted to low altitudes or warm environments
+ Water match fog color option for planar water
+ Option to automatically take Hi Resolution photos in camera mode on newer devices
+ small edit icon for color picker toggle in character customizer
+ Negative camera height option
+ Added Action Wheel shortcut button (4 dots)
Performance
+ Planar water disables realtime reflection probes
+ Disabled dynamic clouds by default on earlier
+ Disable Device Manager after initialization for performance
+ Realtime reflection probes disabled by default - now used only by legacy water
+ Planar water disable reflection casters/renderer when not in use
+ Removed unused code packages
+ Stream instead of preloading soundtracks (unchecked preload data) and long sound effects like wind
+ changed soundtracks to load in background to keep loading off main thread
+ Disabled light probes and reflection probes on objects that don’t use them
+ altitude, altitude, longitude and temperature text fields - only concatenate strings if visible to minimize garbage
+ Language translation inow happens after terrain generation - reduces memory pressure at start up
+ Translations only activated if default language is not english, resulting in faster startup time in English game
+ Fixed stutter in splash screen caused by redundant particles
+ Disabled stop nan on ppv2
+ Pixel lights default to 0 on earlier devices
+ Default to simple clouds for mid range devices and no clouds for early devices
+ Lower texture default quality in earlier devices
+ Flight trails and flight dust off in low quality
+ Gpu instance textures for shelter textures and decor
+ optimized tetxures
Other
+ Smaller creating world text
+ Moved photomode to camera Options > Camera > Photomode
+ Increased default Crocozid running speed
+ New option button design
+ Moments now called Memories - new heart icon
+ Separate HBOA screen with intensity, quality, multi bounce, and color bleed Options > Quality > HBAO
+ Removed old planar water (new version is improved)
+ Seperate options screens per water type, New Water options screen layout
+ Translations for snow collisions, HBAO options
+ Camera correctly collides with terrain and occluders
+ High resolution auto camera needs to freeze camera motion - works with both regular and hi res shots
+ Vsync toggle in debug
+ Camera collider ignores tree trunks but not terrain
+ Highlight selected action in action wheel
+ Shelters only on terrain not water (but can be placed on ice)
+ Planar reflection render follows water height
+ Camera zooms out for better view in Crocozid shape change
+ pixel light warning icon
+ Removed auto loading for Motion blur
+ Button size changes and makes sound on click in splash screen
+ Weather sliders use icons instead of text - move towards language agnostic options
+ Translated start up tool tips: DOUBLE JUMP, HOLD to GLIDE. And take a photo
Which studio developed this game?
The provider of Wilderless is Robert Kabwe.
Can I play Wilderless on Android/iOS?
Now Wilderless is available on iOS.
TapTap looks better
on the app