Dear Party Players, we will have a temporary maintenance from 14:30 to 17:30 (GMT+8) Here are the details:
[New Content]
"Target acquired! Time to school them."
1. New Hero: Mr. 5
- When launched, Mr. 5 will support one sticker and the second sticker will be supported in a future version
- To Unlock: In the new season, Mr. 5 can be unlocked after reaching level 20 on the Party Pass, and will be added to the treasure chest draws after the end of the season
2. New Arena Mode: 2v2 Mode
- After unlocking the Arena Mode at 800 stars on the Star Pass, Team Arena and Team Relay Arena will be open at the same time.
- Team Arena and Pinnacle Relay Arena's grades will be calculated individually.
- During season settlement, the highest grade will be used as standard.
3. New Map: Jotunheim
- New Map Mechanism: Icicle (Map mechanisms will only appear in multiplayer mode)
- After the Frozen status is over, the Hero will be knocked-out outward.
4. Center School - Long Pedestrian Path map will be making a return as the map for new player 1v1 and multiplayer mode.
5. UI is completely overhauled, are you ready to take part in this party?
- Added the Costume page to the main interface. Players will be able to change the settings for the Respawner, KO Effect, and Emoji.
- The Costume interface's setting will be applied to all Heroes.
6. Added new Alice skin: Warm Winter
- This skin is an holiday-exclusive skin and will be discontinued after the Winter Party season is over.
7. New Technique Training Room for Sivi and Mr. 5.
- It can be accessed in the Technique Training Room via selecting Battle Tutorial.
- Training Room for other Heroes will be debuted in a future update.
[Season]
1. All-new Season Winter Party is launched officially, ending on 17 Feb, 1500 HRS. In this season, you will be able to unlock:
- New Hero: Mr. 5
- New Emoji: Mr. 5 series
- KO Effect: Dove of Peace
- Tina's skin: College Girl
2. Brand-new Arena Season will be launched officially. Sandy's skin, Warrior, will be unlocked once the Gold Grade is obtained.
3. In this update, the name of Arena Season and Party Pass Tournament Season will be combined into S2.
4. The rewards from the Tournament Season and Stars will be settled together after the update.
[Battle Adjustments]
[Universal Adjustment]
>> New Edge Attack
1. During ledge grab, tap Attack or Special button to trigger.
2. Adjusted most Heroes' Edge Roll speed to avoid overly long recovery period after the roll.
3. Adjusted Edge Roll to trigger via the Defense button or Grab button.
4. Adjusted Edge Climb to trigger via swiping the directional button toward the arena or upward.
>> Adjusted some characters' speed:
In a previous version, some heavier characters still have pretty high mobility when subjected to a flying object or wide-ranged attack. Thus, in this update, we will be adjusting these 4 characters' speed:
Magician, Mikko: Decreased aerial speed and ground speed
Alice, Cupid: Decreased aerial speed
>> Stage Adjustment:
Slightly raised the elimination line on the bottom of the maps.
[b][Sivi Adjustments]
[/b]As the first Hero, we hope that Sivi's Special moves can have a stronger distinguishing style and battle style, so we remade parts of his Special moves' animation and attack determination. At the same time, we also slightly increased Sivi's air attacks to strengthen his ability to control the battle while in air.
>> Adjustment Content:
[Overall Adjustment]
Changed the charging animation and attack determination of Sivi's [Neutral Special - Heavy Punch 0.5], [Horizontal Special - Rocket Assault], and [Down Special - Fountain of Energy] so they are easier to tell apart when being used.
[Front Aerial]
Restored to 2 attack determinations like the previous version
[Back Aerial]
Decreased the start-up lag.
[Charged Attack]
Decreased damage, but increased KO Strength
[Ground Up Attack]
Decreased damage, but increased KO Angle as well as the possibility to chain attacks.
[Ground Down Attack]
Increased the Base KO Strength and decreased the KO effect with which Sivi can be affected, increasing the possibility to chain attacks.
[Up Aerial]
Increased the attack's area of effect
[Mikko Adjustments]
Mikko's wide-ranged single attack seems overpowering. His Aerial Down Special triggers Super Armor, has a wide attack range, and inflicts the Rooted status. Meanwhile, his Snowball Marble can quickly target opponents below Mikko, causing him to have an unintended attack against ground opponents while in the air. Therefore, we have made certain adjustments to these moves.
>> Adjustment Content:
[Ground Up Attack]
Decreased the Sweet Spot's attack range
Decreased the Base KO and KO Growth of the Sour Spot on both sides of his torso.
Optimized the feel of the hit and increased the attack determination period slightly
[Up Special - Playful Mikko]
Removed the Pulling determination
[Down Special - Burial Blow]
Removed the Super Armor determination when used in the air.
[Sticker Skill - Snowball Marble]
Decreased the attack range when detonating in different states
Decreased the horizontal movement speed and descending speed when long pressing and dragging the directional button forward after releasing the skill.
[Sophia Adjustments]
While we still used the triple-jump mechanism, as a Hero wielding weapon, Sophia had too much attack range and KO Strength with Up Special, so we have imposed a limit to her KO Angle and KO Strength. In this update, we have adjusted the KO Angle on some of her Attack moves in order to allow her some possibility to chain attacks.
>> Adjustment Content:
[Ground Up Attack]
Increased the Sour Spot's damage and KO Growth, as well as raised the KO Angle to allow for possibilities to chain attacks
[Up Aerial]
Increased the Sour Spot's damage and KO Angle, increasing the possibility to chain attacks
[Down Aerial]
Increased the Sour Spot's damage.
[Magician Adjustment]
Magician's Sticker Skill, Fake Hat, feels overpowered in itself, therefore we have decreased the Magician's ability to impose a gambling mechanism on others. At the same time, we increased the start-up lag of summoning statues and decreased their damage, so the opponent can have more options to retaliate. In the other hand, we have also slightly increased the Magician's first-stage flying card hits and the KO Strength of throwing opponent backward so it fits his character of being a heavier Hero.
>> Adjustment Content:
[Base Attribute Adjustment]
Increased the damage of throwing opponents backward
[Ground Neutral Attack First Hit]
Delayed the time to chain to other moves except the second stage of the Neutral Attack.
[Neutral Special - Great Magician]
Slightly delayed the time passed required to initiate detonating statues
Greatly decreased gold and silver statues' damage after being knocked-out.
[Sticker Skill - Fake Hat]
Decreased the damage dealt wiith detonation.
When the Magician is hurt, the hat will now be destroyed.
[Sticker Skill - The Real Magician]
Decreased vertical attack determination range
[Cupid Adjustments]
The KO Strength of Cupid's Special moves are currently too strong before they finished charging, and after they are fully charged, their effects are too outstanding during a multiplayer mode. Therefore, we have made some adjustment in his Special moves and put a limit to his ability to fight and perfoorm field controls in mid-air.
>> Adjustment Content:
[Base Attribute Adjustment]
Decreased the acceleration in the air.
[Back Aerial]
Restored the ability to shoot arrows behind in the air
[Neutral Special - Merciless Love]
Removed the ability to cancel charging via jumping
Non-fully-charged arrows that are shot toward the center:
- Decreased the Base Damage.
- Increase the initial speed of the bullet, but decreased the arrow's duration while keeping the area of effect the same.
Non-fully-charged arrows that are shot vertically:
- Decreased the Base Damage
Fully-charged arrows:
- Will no longer penetrate the opponent, it will now disappear after hitting the first target.
[Sticker Skill - Two Birds One Stone]
Removed the ability to use Attack moves prematurely and keeping in sync with Special moves.
[Bug Fixes & Optimization]
Optimized the issue where the Reverse Charged Attack cannot be used during some actions.
[Heracles Adjustments]
We have imposed a limitation and reduction on Heracles' high-damage wide-coverage moves, since we are not at his hometown.
>> Adjustment Content:
[Neutral Special - Comet Missile]
Adjusted the window to link this move to another move.
[Front Aerial]
Removed the pulling effect determination
Decreased the attack determination area of the first hit
[Side Special - Avalanche Slap]
Normal:
- Decreased Base KO Strength
- Slightly decreased the attack determination duration
- Decreased the attack determination area
Charged:
- Decreased KO Growth
- Decreased attack determination area
[Sticker Skill - Magic Fire Wheel]
Greatly decreased the duration of Super Armor
[Alice Adjustments]
>> Reason of adjustment:
Alice's Up Aerial has overpowering damage and KO Strength, and while adjusting this move's effect, we also adjusted its Sweet Spot determination so it is more intuitive.
>> Adjustment Content:
[Base Attribute Adjustment]
Adjusted the fastest time to get off the platform to be consistent with other Heroes
[Up Aerial]
Adjusted the Sweet Spot determination window and decreased the damage and KO Strength.
Slightly increased Sour Spot's damage
[Neutral Attack]
Fixed an issue where the first hit connecting will cause the second stage attack to follow automatically.
[Tina Adjustments]
As the only Hero with the ability to bounce off of walls currently, Tina's recovery from the edge via Horizontal Special has exceeded our expectation. Therefore, we have adjusted this move's ability to reposition. At the same time, we have restored Down Special's ability to change direction so that Tina can retain a certain sense of trickery involved when controlling the field.
>> Adjustment Content:
[Side Special - Swallow Riposte]
Decreased the attack range and pulling effect range of the first two stages of attack and its horizontal derived moves.
Side Special's derivative moves will cause Tina to fall helplessly after using in the air. (Can't link to any moves, consistent with after using Up Special)
[Down Special - Hawk Dive]
Adjusted some ability to change direction
[Up Aerial]
Can no longer change direction when executing
[Down Aerial]
Removed the extra attack determination from both sides when landing
Can no longer change direction when executing
[Front Aerial]
Optimized the issue with attack disconnection
[Chilli Adjustments]
We have strengthened Chilli's mobility somewhat to reduce her difficulty to learn. At the same time, we have fixed and optimized some existing issues with some of her moves.
>> Adjustment Content:
[Base Attribute Adjustment]
Slightly increased Chilli's movement speed, Dash speed, and initial Dash speed.
[Neutral Attack]
After the second hit connects, even if the opponent was defending, Chilli can link with Flurry of Punches as usual.
When holding down Attack button and the attacks did not connect with the opponent, Chilli will repeatedly use the first stage attack.
Slightly decreased the backward movement speed when using Neutral Attack
Decreased the damage and Base KO Strength of Flurry of Punches, and at the same time adjusted KO Angle.
[Front Aerial]
Fixed the issue where the opponent's hitstun will become abnormally short when the move connects.
[Back Aerial]
Adjusted the KO Angle to prevent the target from being knocked-out in the reverse direction
Slightly decreased the Sour Spot's attack range
Decreased the Sour Spot's damage
[Neutral Special - Lollipop Dart]
The bush's location can be changed even as Rust is present on screen
When used in the air, the inertia of the Hero will be kept, while the Hero will stop immediately when used on ground.
[Side Special - Granny's Wrath]
Fixed the issue where the opponent can't be hit under certain circumstances.
[Down Special - Joke's on You]
Unified the time to link to other moves after using this move.
When used in the air, the inertia of the Hero will be kept, while the Hero will stop immediately when used on ground.
[Sticker Skill - Power Shot]
Fixed the issue where an attack will be made around the bush when Rust appears from the bush.
[Macalon Adjustments]
Macalon's Aerial Attack moves can be used immediately after landing. Therefore, in this adjustment, we have adjusted his landing lag determination window.
>> Adjustment Content:
[Neutral Attack - First Stage]
Optimized the issue of attack disconnection when attacking aerial opponents
[Aerial Attack]
Increased landing lag determination time.
Increased ending lag time
[Front Aerial]
Increased the determination window for landing lag.
[Back Aerial]
Increased the determination window for landing lag.
[Up Aerial]
Increased the determination window for landing lag.
[Down Aerial]
Increased the determination window for landing lag.
Increased the landing lag time
Slightly increased the ending lag time
[Neutral Special - Appetizer]
Adjusted the window in which this move can link to another move
[Side Special - Pouncing Dragon]
Optimized the attack disconnection issue for ground derivative moves
[Bug Fixes & Optimization]
Fixed the issue with classic input mode
[S-17 Adjustments]
After the last version adjustment, S-17's Neutral Special still wields fairly decent anti-air disruptive and interceptive abilities. Therefore, we have further weakened this move's KO Angle and hitstun time.
>> Adjustment Content:
[Neutral Special - Geometry]
Raised the KO Angle when the attack connects on a descent
Decreased the move's hitstun time
[Front Aerial]
Moved the special effect forward so it fits the character more visually.
[Back Aerial]
Slightly increased the move's repositioning so it would be easier to hit opponents
[Sticker Skill - Quantum State]
This move will now float upward by default (originally the default is to hover forward)
[Sandy Adjustments]
We have optimized and fixed some existing operative issues with Sandy
>> Adjustment Content:
[Base Attribute Adjustment]
Slightly increased the initial jumping speed in the air, guaranteeing the use of jumping to return to the arena while having ledge grab released.
Bandy's disappearance will now come with visual effects.
[Charged Attack]
Decreased the repositioning during move in order to guarantee the backward attack can hit opponent on the original spot.
[Neutral Attack - Stage 7]
Slightly adjusted the hitbox to make sure it can hit slightly tinier opponents
[Neutral Special - Best Friend Bandy]
Can now change direction the moment the move is released
[Ground Up Attack]
Optimized the issue that the move doesn't chain stably.
[Bug Fixes & Optimization]
Fixed the issue where Bandy cannot evade on the spot while in the air.
Fixed the issue where Bandy cannot use Special moves while Reverse Dashing.
>> Adjustment Content:
[Stage Adjustment]
1. Changed the first-time players' first game map to the renewed Center School - Long Pedestrian Path.
2. Added tutorials for new logins and the recovery tutorial stage after collecting 35 Stars on the Star Pass.
3. Optimized some operation tutorials' experience.
[Other Adjustments]
1. Added the Name-change System
a. Added support for duplicate names after update, so we encourage the use of adding friends through ID instead
b. Every player will be allowed one free name change after the update. Please use it wisely.
2. When matchmaking, players can now grow your Heroes and customize their costumes.
3. When spectating, the UI will be hidden after 3 seconds of being idle. Tap the screen again to show the UI.
4. Added Sivi - Kinetic Blue to the Star Pass
a. Players who already have the skin will instead be compensated with the used Stardust when it was bought
b. The skin in the store will be removed.
5. Adjusted the rewards on the Star Pass and merged parts of the rewards.
6. Adjusted the defending visual effects during battle, players can now see the different types of defense clearer.
7. Changed the Hero Selection algorithm in the Friendly Battle mode. You can now select your own Hero frame to switch.
8. Added the Right joystick mapping in the Joystick mode. You can now customize this in the settings.
[Stardust Reward Rules Adjustment]
1. Adjusted the Stardust rewards in early gameplay and moved the level-up Stardust reward to the Star Pass
2. Lowered the season settlement Stardust in Star League, but raised the Arena's Stardust reward
[Bug Fixes]
1. Optimized the issue that initiating game in iOS might suddenly trigger a crash.
2. Fixed the issue that after sending a message in the Friendship Battle Lobby, if successfully matched and entered the game during the chat cooldown time, the player was not be able to send another message after the game.
3. Fixed the issue that after finishing a game in the Arena, the individual star count was not refreshed and reflected on the total star count.
4. Fixed the issue that when in Football Mode, using Shield on the dead corner of the goal frame will cause the Hero to be stuck abnormally.
5. Fixed the issue where attempting to spectate a battle that is underway will cause the display to show that the battle has finished.
Lastly, please visit our TapTap Early Access page to download the updated game client after the maintenance. Star Chest x 3 will be sent to you as a gift (redeemable within 30 days). Please collect them via the in-game mail.
Controller games is SUCK!!!
2022-01-04
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