Really enjoyable game so far. I love the combination of bullet hell and rhythm game, and this game executes it well.
I only have a few issues so far, but two of them together sadly render the game unplayable.
The swipe notes feel like they have weird detection sometimes, and are very awkward when they "go off the side of the screen".
Coinz. An energy mechanic in a rhythm game. Rhythm games typically require a lot of skill, practice, and serious grinding for harder stages, especially when you try to perfect them. And after almost an entire day of not playing none have recharged? Are they just ridiculously slow, or do they not recharge when the game isn't open? The gold coinz that double exp are acceptable though.
Overall energy mechanics really don't have a place in rhythm games unless you don't want people to play the game.
A practice mode could mitigate most of the terribleness of such an energy mechanic.
You have to pay to use practice mode on normal or higher difficulty.
seriously? Because of the coinz mechanic a practice mode is needed to be able to get through harder stages. But the practice mode is paywalled. So I can attempt a difficult stage, but I can't practice it until I can beat it. The fact practice mode is available on easy difficulty is just an extra slap in the face.
This is honestly unacceptable, and I feel bad for the developers who made this awesome game, only for it to be ruined by poor and greedy decisions.