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Action Prompt System Description

Action Prompt System Description

5K View2022-04-22
Counter
Description: Hit the opponents right before they unleash a skill.
Punish
Description: Hit the opponents before they take other actions after unleashing a skill.
Trade
Description: Hit each other at the same time.
Jump Break
Description: Use a chance to aerial jump but get attacked immediately, wasting a jump.
Block
Description: The player is in a defensive state when attacked. No KO Score will be lost.
Shield Break
Description: The universal shield reaches 0 durability, rendering the player stunned.
Armor
Description: The attacked player is armored, and won’t get knocked out.
Miss Tech
Description: The player is knocked down and attacked still, missing the chance to use Tech.
*At the very moment of being knocked down, press Block button and Direction button to use Tech to avoid being further attacked.
Good Read
Description: Attack in advance the position where the opponent probably will be and hit the opponent.
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S17Enjoyer
S17Enjoyer
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5

Sounds good

2023-06-27

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Effect accuracy rate(Effect ACC): The accuracy rate when imposing debuff to target. Effect resist rate(Effect RES): The chance to resist debuff when inflicted with it. Control-type effects: include Freeze, Confuse, Stun and Disappear. Attack speed(ATK SPD): the speed a hero complete a normal attack. The higher the attack speed have, the less time a hero to complete a normal attack. Attack frequency(ATK FREQ):The interval between a hero's attacks. The higher the attack frequency have, the shorter interval between a hero's attacks.
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Let's discuss Ex Astris, this time I tried to play on the Infinix Note 12 Mobile Device with HIGH right flat settings, but I made SHADOW LOW. Talking about the game's Combat System, outside of combat you can also do Basic Attack (Hmm if it becomes a Hack and Slash game it should be good). You can avoid fighting as long as you are away from their vision zone. About Parry / Parry the opponent's attack, in this game you can do it, there is a big button on the left when fighting, the function will return the attack when the enemy attacks our character, but you also have to fit the timming of enemy attacks.
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