Devs need priorities. Potential to be best current ARPG.
Everything about this game is mint and a breath of fresh air to any ARPG enjoyer...until you tell your friend to try it and realize you have no way to group or interact with them at all. Devs desperately need to fix their priorities. Stop pumping out seasons that the small playerbase will enjoy, and fix the darn base game so you can see the insane amount of people waiting to come-back with their friends.
Tony Guggino2572024-01-11
I'm curious as to where you go off the path as the game has more or less a very linear level design with mostly only one way to go... Also regarding the simplification of the talent menu I'm confused, the game is very simplistic it's child proof. Apologies if you are a child. Compare this to Diablo Immortal it's interesting. From the mechanics and features in Diablo to playing this dumbed down game is a tad different. My opinion, play Diablo Immortal and then edit your review lol...
2022-05-02
He said "not for new players" lmao, either he is underestimating the players or just being proud he understood a mechanic of a freakin mobile game.
2022-05-15
Ive clocked 7k hours on Path of Exile, more so on TL1+2 combined and another 6k hours on D3..a couple access session on D:Immortal; This PathOfExile skill gem system is multifold better and more flexible than your typical Diablo system. On lay man term, you gear hunt aiming at enabling some early-mid-end rush build on Diablo. Meanwhile, you could swing ur tempo and build in TL:Infinite in mere touch without capable gear on the spot. IMHO, doubt you ever play any char on TL:Infinite past lv60, let alone taking some effort on build crafting on any char. As for the lack of map layout, they're locked down behind beta access by phase. Fyi, dungeon withing dungeon within dungeon is pretty common, also teased on current layout from get go. Coming from someone who race the ladder in 3arpg title, I'd say each respective title - D:Immmortal, TL-Infinite, and soon POE mobile clearly stand above the rest on mobile scene.. Only TL:I found to hv the best improvement scale and ambitious I've experienced yet. Sorry for my lack of Ive clocked 7k hours on Path of Exile, more so on TL1+2 combined and another 6k hours on D3..a couple access session on D:Immortal; This PathOfExile skill gem system is multifold better and more flexible than your typical Diablo system. On lay man term, you gear hunt aiming at enabling some early-mid-end rush build on Diablo. Meanwhile, you could swing ur tempo and build in TL:Infinite in mere touch without capable gear on the spot. IMHO, doubt you ever play any char on TL:Infinite past lv60, let alone taking some effort on build crafting on any char. As for the lack of map layout, they're locked down behind beta access by phase. Fyi, dungeon withing dungeon within dungeon is pretty common, also teased on current layout from get go. Coming from someone who race the ladder in 3arpg title, I'd say each respective title - D:Immmortal, TL-Infinite, and soon POE mobile clearly stand above the rest on mobile scene.. Only TL:I found to hv the best improvement scale and ambitious I've experienced yet. Sorry for the lack of English in advance😉
2022-05-03
is multiply not available 😕?
2022-05-30