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T3 Arena - kaedeharj's Posts - TapTap

744 View2022-07-09
Chemist needs a buff. Badly. (part 2)
3) Basically, anything she can do, Iris does better. Aoe heal? Chemist needs to aim and reload, Iris just uses a skill once and can leave it for half a minute. Damage? Iris MELTS, while Chemist either tickles or misses (or dies before she can even shoot her second shot). Damage Boost? Iris has 100% uptime on it with a 4 second cooldown to switch targets. Chemist may have a stronger boost but has to choose to either use her ult to save herself, a teammate, or determine the best person in her team who can make use of the damage boost for like 6 seconds. Her ult is strong but situational and Iris' damage boost never ends.
4) Chemist's most successful playstyle right now is to hide behind cover and just spam everything on her team. Not exactly the most engaging gameplay...
5) Her passive is too slow. That's it. Although she does 50% more healing, you could be burst down before you notice the extra healing because of how slow it is.
Possible solutions:
1) Increase her stats and remove the distance-scaling damage of her shots' AOE. Make it so her heals AND damage deal 1k non-direct hits and 1.7k direct hits.
2) Fix her projectiles. I think it would be better either by making it pinpoint and not arcing like Kazama's or Labula's shots or by making it have the same physics as Hunter's flares. As long as it's not the mess that it is right now.
3) If neither of the first two can happen, simply make her tankier. If her best way to duel is to be up close, give her 6k health and 2 more ammo.
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Chemist needs a buff. Badly... (part 1) Lvl 9 Chemist needs around 4 body shots (each deals 1.5k-ish dmg) to kill non-tanks. She has 8 ammo and relies on using her ammo on herself to survive. She can also use her skill, which has a spread, and is on a 10 second cooldown. Her heals are AOE bursts of 1k. Her projectile gravity is extremely strong and so she doesn't have very far range, and the farther she shoots the less accurate. In a 3v3 shooter, every hero should be able to fend for themselves because they only have two other teammates who can help them. Chemist struggles with this;
kaedeharj1K2022-07-09
Iris is very good in ranked if you understand how to use her. It's important to have a tank like fort or fade because shields ( ruby would probably leave you only because she isn't a tank who focus on damage but instead has better chance of survival rates) you always wanna be near your team but if they split up go with damage dealers but give tank the healing, her 1st ultimate is more useful but use it when your tank needs healing and your team is dead or on low health, iris has better range then neon when it comes it healing from a distance ( we all know that chemist is better then both of them let's be fr) it's best to stay away from most of the combat but if you have good aim and get headshots then good luck out there. that's all there is to it
꧁Valentina꧂2902023-12-31
IRIS IS SO MUCH FUN! πŸ‘©β€βš•οΈ
πŸ‘ Pros: β—‹ She does the most damage as a healer β—‹ She make selected targets receive twice the amount of damage taken from your team (do know this has no cooling rate whatsoever πŸ‘‰πŸ½πŸ‘ˆπŸ½) β—‹ She can heal teammates at a distance β—‹ Most importantly, when the order rotates around a player, any teammates around thar player will receive additional heal β—‹ Can't forget her second ult. That little devil blinds you so hard that you have to hide behind walls or look the opposite direction while walking and then having the enemy shoot you in the back, lol. Either way, very OP πŸ’₯
R W X P E R T 9722024-04-07
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