It makes me feel like Samurai Jack.
This is the best complement I can give this game, and it's probably the best compliment I could give any game!
The core gameplay is fun and tactical, combining turn-based strategy with procedural generation in a way that's not too overbearing, but just right in terms of constant fun. If you survive long enough in a run, you'll be rewarded with 1 out of 3 possible upgrades; but these upgrades will be different everytime, and can give you some very powerful upgrades.
The game's hard.
Not a "this is the Dark Souls of ___!" game journalist hard, I mean it's a "there's literally no move you can do this turn that will not result in you taking damage." hard
There's 0 reliable ways to restore HP, and you only have 8 HP on a run's start. You can increase this later to 10, but that's only if you get lucky at an upgrade point (which you have a limited amount of and need to survive towards) and it can be likely that you never see it on your run. Normally 8 HP would be fine, all the mobs you fight only deal 1 HP of damage... but the mandatory boss fights needed to beat the game are after 16 rooms of mobs.
You have to survive 16 rooms of mobs, with only 8 HP, and with every room getting progressively harder as you advance; just for the CHANCE to fight the boss.
This isn't complaining about the game's difficulty, it's actually very well-balanced! There has not been a run I've lost where I thought the situation was rigged against me; instead, I would lose the run knowing that I messed up somewhere.
All-in-all to cap off the review, I can highly recommend this game; it's a game you can easily sink hours into, because the core gameplay is just so good! But abandon all hope he who enters, for Undergrave is very hard, and it is unapologetically brutal.
#TapTapExplorerS1