Greetings!
Thank you for all of your comments about Revival: Recolonization. We are using all the provided feedback to improve the game's mechanics, as well add some new visual touches.
The team is focused on fine-tuning the game's AI so that battles aren't easy or predictable. An example of such an improvement - enemy units will manage their health more effectively and avoid hexes with environmental hazards.
There will also be further improvements to the diplomacy and military treaties system. The relationships between factions will be more complicated, forcing you to find advantageous solutions to different problems.
We are also busy reworking the 3D models for combat obstacles, which can explode, block the path completely or cause damage to a unit passing by.
As you can see, the renewed obstacles better fit the game's post-apocalyptic setting :)
Improving the visual clarity of previously added models is a continuous process. Take a look at the updated town from the first epoch, for example.
In addition to the work listed above, the art team is busy fine-tuning the various weapon models in the hands of units so that each one has a more distinct look.
In addition, work is continuing on:
Bonuses and penalties for an army's combat potential that are tied to clan sciences and traits acquired by the player.
An in-game encyclopedia.
The remaining 3D models for various anomalies.
More animations and visual effects.
Add Revival: Recolonization to your wishlist and join us on Discord. The game's Early Access launch is just around the corner!
Regards,
Revival: Recolonization Team
No
2023-01-11
But why?
2023-01-20