Greetings!
It's been a while since we updated you on the development progress of Revival: Recolonization, but rest assured we're still hard at work on the game. In fact, here's a brand new devlog for you :)
During testing, we realized that moving troops across a vast map in the late game phase felt too slow and cumbersome. To remedy this, we have added the ability to build roads in the game, which will require less movement points to cross. Here is a screenshot of a WIP road mechanic.
For basic gravel roads, you need to construct an Administrative district that automatically builds roads to other faction towns in neighboring regions. To construct more advanced asphalt roads, you will need to upgrade the Administrative district to level four.
That's not all that we've added to Revival: Recolonization. The overall game scene – from lighting to color grading – has been tweaked to enhance the readability of objects on the game map. We are also adding water reflections and other graphical enhancements for players to enable or disable in the settings menu.
As always, we're continuously improving the game's AI to make it a worthy foe. For example, the automatons will now specifically choose an edict that worsens the climate for the owner of a targeted region. And in true Boston Dynamics fashion, the Scorcher automaton is being taught how to use a shield in battle!
There is still a lot of work that we need to do on the game, such as finetuning and optimization, bug fixing and further improving the AI. And we're preparing a slew of achievements for the game’s EA release ;)
Be sure to add Revival: Recolonization to your Steam Wishlist and tell your friends and favorite streamers about it. We can't wait for you to play the game!
Regards,
Revival: Recolonization Team
i hope it is playable in mobile phones i love strategy games like this !
2023-04-19
Author likedHi! Right now we are focused on releasing a PC version, but there may be a mobile version later. Thank you for your support!
2023-04-26