Coming from grassroot beginnings, the two fought together in small stadiums in their towns, winning fights to stay out of homelessness. As they grew together, coaching one another, their determination caused them to soar to the top of the ranks! No matter if it's in a small stadium or the largest in the world, no matter the amount of people, it's never a fair fight against Bang and Betty! The strongest wrestlers in the nation, Bang and Betty are a cousin combo that never gives up!
Neutral Tilt: Knee to head butt (two hit combo)Side Smash: Bang holds himself against ropes when charging. When released, he lets go, giving him mid range attack similar to Sandy's dash attack
Down Tilt: a command grab. If executed, Bang grabs the opponent and throws them forwards. Can grab opponents at ledge. Very punishable if not landed. Up Tilt: a quick, uppercut, launches directly upwards. Dash attack: a superman punch, high launch power ////////
Forward Air: A drop kickBack air: A downwards swing. A lot of startup, sweet spot can spike. Neutral Air: A knee drop. Has sex kick properties. Up air: An upward angled drop kick. Down air: A stomp, with arms crossed. Faster startup than back air, but less knockback
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Neutral Special: A lariat that hits on both sides. Startup attack being strong with two more weaker hits afterwards, but lots of end lag. Neutral Special 2: Betty is commanded to stay in that spot. If the opponent comes near Betty, she'll grab the opponent and throw the opponent towards Bang, wherever he may be. If she's deployed in the air, she'll drop towards the stage and stand there. She cannot be destroyed, though she will go away once she throws the opponent or once 15 seconds has passed Side Special: A command grab. Bang lunges forward, reaching for the opponent. If successful, Betty appears and Bang throws the opponent at Betty. If the attack button is pressed again, Betty throws the opponent back to Bang and the opponent is clotheslined, causing horizontal knockback. If the attack button is not pressed, Betty throws the opponent straight up above her, vertically. Down Special 1: A quick elbow to the ground. Causes the opponent to enter a tripped state. If used in the air, he'll spike the opponent. This move cannot be canceled in the air and using off stage will most likely result in a KO. Down Special 2: A taunt counter: If attacked while taunting, Bang will grab and body slam the opponent. Up Special: Bang is given a buddy boost by Betty. If Bang grabs onto someone, he'll throw them downwards and gain more leverage. The spike isn't very strong, but if the opponent is sent far enough down towards Betty, Betty will spike the opponent again.(IF Betty is commanded, Bang will need to wait until Betty disappears off screen to use her again, giving the opponent time to edgeguard Bang. This means if Betty is already doing one thing, Bang will not be able to perform another.)
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Forward throw: Bang does a backbreaker to the opponent, launching them. A combo throw. Back throw: Bang does a back body drop or an "American suplex". KO throw.
Wow cool design you got there,btw how to post here ?I can only see comment section in everyone's post,but no post for the whole game community
2023-02-19
Author likedThere should be a little green plus at the bottom of the screen. Tap on that. Make sure to mention the game.
2023-02-22
Remembered seeing this a year ago
2023-02-18
Author likedYeah, I am a cocreator with the guy who posted it, though I don't know if he still plays Flash Party. I thought up the moveset a year ago, but it never got attention. I'm using this contest to get them back out there.
2023-02-18
Tomb Raider
2023-02-18
Author liked