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Skullgirls: Fighting RPG
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Skullgirls: Fighting RPG - Johnny Sarz's Posts - TapTap

830 View2023-02-28
Going straight to the point, one thing that makes me love this game is the fact i can build a bronze character and upgrade them to diamond through sheer hardwork. Play the game long enough and it becomes easy. Its F2P friendly. (Probably the most f2p friendly games ive ever seen).
The only thing i can say is bad but not surprising is the RNG in relic system. Ive seen some multiple DMight pulls😭 in chat. Getting a desired variant can be a pain in the arse. Ive played for 6 months plus steadily and i still havent gotten "buzzkill painwheel" yet. I keep getting dupe raw nerves.
To my understanding, the game is very balanced overall game play wise. The game is very repetitive tho so that might be a big NO to some people. Hopefully the guild system would be implemented soon...
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Going straight to the point, one thing that makes me love this game is the fact i can build a bronze character and upgrade them to diamond through sheer hardwork. Play the game long enough and it becomes easy. Its F2P friendly. (Probably the most f2p friendly games ive ever seen). The only thing i can say is bad but not surprising is the RNG in relic system. Ive seen some multiple DMight pulls😭 in chat. Getting a desired variant can be a pain in the arse. Ive played for 6 months plus steadily and i still havent gotten "buzzkill painwheel" yet. I keep getting dupe raw nerves.
Johnny Sarz8302023-02-28
This game starts off pretty balanced as the gameplay is not too hard but not too easy. You slowly get to know which skills and combos are good and you can get good equipment fairly quickly. The game is not meant to be played every single day and hard grinded, and I play it every couple and then whenever I get bored. The events are okay but they are pretty boring after a bit, campaign also gets repetitive.
kelv1892023-12-29
Its a fun game with constant updates. Matchmaking doesn't feel unfair so far and I'm 6000 trophies in with most of the characters at rank 16 and above. Heroes arent all balanced equally but if you have a good team to coordinate, the hero skills provided should give you the chance for a comeback. It would be nice to have a more in-depth ranked system and more ways to communicate with your team but usually the choices they've made was probably to prevent a toxic environment.
BewieYoda7232022-08-04
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