Community FAQ
Q: Can you also give us some information of how many new skills and gears in the new season?
A: The new season will introduce some new skills and equipment, as well as rebalancing some skills. However, we cannot disclose the exact numbers at this time. We will provide detailed information in the Dev Blog in the future.
Q: If the skill hits crit and deals 200 damage, will the shock damage be 6 damage? Is shock calculated off actual hit instead of base hit?
A: Yes, that calculation is correct.
Shock damage is calculated based on actual hit damage. When hitting an enemy with the shock buff, the indirect lightning damage is calculated based on the recorded base shock damage. This indirect lightning damage itself does not receive any damage increases or multipliers, but gains additional benefits from properties such as reducing enemy resistance and dealing extra damage to life. Currently, any shock buff is cleared after 12 calculations.
Q: Are there any plans to develop the trade house? It feels kinda annoying to be unable to search for the lowest price of an item ( even though you can highlight prices, it doesn't make any sense since i have to go over 30 tabs to find the item i want or the respective price ) . Also , is there a plan to make mid season updates to fix bugs? ( lexyu ring of blades still bugged, sometimes it deals 0 damage and u have to recast it with screws damage even on a high budget (4k+ FE )
A:As for the sorting by price, we tend to not do that, that may facilitate the auto bot. Now we add the feature of highlight to help hunters distinguish the currency and price. . It is now possible to conduct advanced searches for the same affixes in the Trade House in next season. For example, it is now possible to search for a Chaotic Ending with two or three "Max Tenacity Stacks +1."
We are still trying to locate the reaping and Blade of ring bug(losing damage), it's a very weird bug. Now, there is no time frame for the repair.
Q: Are you guys planning to stick to the same deck system as season 2 going forward? Really think being able to shuffle the deck with currency would work. That, or just leaving RNG out of the deck entirely
A: The new season will introduce new cards that may bring changes to card strategies. While we appreciate your feedback, we do not believe that shuffling the deck with currency is a viable solution at this time. We are always open to new ideas and suggestions, but currently, we do not have any plans to pursue this particular concept.
Q: Some items are really expensive and with the current drop rate if you try to drop by yourself you probably gonna spend the full season trying. My point is, with a PTR server we can try new things / builds without the eternal farm. We have a discord group here in Brazil and 95% of the players play the same build for this reason. Trying some new stuff costs too much time, if you guys didn't pretend to make a PTR server change these drop rates.
A: We currently do not have plans for a public test server. If you want to try out new builds, you can find inspiration on YouTube and guide websites that we collaborate with, where many talented hunters share their builds. You can also check out other players' builds in the in-game leaderboard. We are also working on addressing the issue of extremely rare legendary item drop rates, and hope to provide more positive feedback to players.
Q: There are a lot of options that add damage to base wilt/ignite/bleed damage. If I use skill with 200% effectiveness of added damage, will I get more damage added to my wilt/ignite/bleed compared to using skill with 100% effectiveness of added damage?
A: No, it won't. The increase in base “effectiveness of added damage” is not related to the damage caused by wilt/ignite/bleed, but only to the affix that directly enhances the damage caused by the Ailment, such as "+ x% wilt/ignite/bleed damage".
Q: Hi! Some items, such as Desire of Survival belt, have an affix with the "interval" term . Other have the "cooldown", like Fury Heart.
* Are these 2 different terms?
* Does it imply that interval is unaffected with CD recovery speed?
* What about Reaping-related affixes with "interval" like King's Boon boots?"
A:
1. These two terms are different.
2. Yes, interval is not affected by cooldown recovery rate.
3. Regarding Reaping-related affixes with the term "interval", such as the King's Boon boots, the effect refers to the time interval in which the Reaping effect can occur.
Q: Frost Terra has a property ""Effectiveness of added damage"", even scaled with skill level. But its DoT damage can't be increased with flat (+X - Y Cold dmg to Spells) bonuses. Skill also doesn't hit so no Ailments could use this Effectiveness number.
Does this property affect anything or serve for some internal purposes?
A: Yes, the Dot damage of Frost Terra skill cannot be increased with flat bonuses such as "+X-Y Cold damage to Spells". This is also true for other ground skills. The DoT can only be affected by modifiers that specifically increase DoT damage or elemental damage. The "Effectiveness of added damage" property of Frost Terra may serve some internal purposes, but it does not affect the DoT damage of the skill.
Q:
1. Some players lack options of removing random affixes, removing all affixes and rerolling implicitly. Are there plans for these craft recipes with new embers or fossils?
2. Are the devs happy with the Spiral Fossil price/drop rate?"
A: Do you mean the ability to remove specific affixes or reset an item to its base state, similar to the item in Path of Exile? There are currently no plans for such crafting recipes. The drop rate and price of Spiral Fossils are currently in line with our expectations. If you have any feedback about Fossil, please let us know.