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Card Hog - Dungeon Crawler
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Combines elements of card game and dungeon crawling | First Impressions - Card Hog

Combines elements of card game and dungeon crawling | First Impressions - Card Hog

1K View2023-04-30
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In Card Hog - Dungeon Crawler, Players control a hero character who has the option to slide in any of the four directions in a customizable grid map setup represented by cards. The character starts with a base health and weapon, and a numerical stat that determines its strength when encountering other cards. Every turn, the character can head to any of the four directions which can either be an empty space, a hazard, an enemy, or an item like weapons and healing potions.
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Card Hog - Dungeon Crawler offers an engaging gameplay experience. Although there are multiple game modes, the main mode is structured around a series of dungeons, each with its own layout, traps, and enemies. The dungeons and its cards are procedurally generated, each playthrough will be different, so you can pretty much play endlessly.
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When your character encounters an enemy, both your numerical stat that represents the health points are compared with the enemy, bolstered by the number stat of your weapon. The higher numbered stat wins the conflict with points depleted depending on the stat of the enemy defeated. When a weapon stat reaches 0, it breaks, leaving the character vulnerable to damage. However, there are upgrades and healing potions that can restore your HP, or even increase the limit. New weapons can be picked up across the map as well.
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As the player progresses through the dungeons, they will encounter boss battles, which are some of the most challenging with their own gimmicks in moving across the grid. These battles require careful planning, anticipation, and execution, and defeating a boss feels like a significant accomplishment.
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Speaking of game modes, it features a traditional dungeon crawling system, with visits to a town named Hogsville in between as a reprieve for the players to buy temporary weapons, upgrades, and items from friendly merchants. Card Hog also features an endless mode, one with no breaks to Hogville and the game just continues endlessly until your character dies. There is also a zombie survival mode where the enemies are instead zombies that pop-out of the ground.
Full Review will be posted soon here on Taptap! Stay tuned!
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Feels like you’re solving a puzzle and playing a card game at the same time | Full Review - Card Hog
Card Hog - Dungeon Crawler is a card swiping rogue-lite mobile game that combines elements of card game, dungeon crawling, and sliding mechanics as seen in block or number puzzle games such as Unblock me or 2048. 🟩Pros +Easy to pick-up and learn +bright, colorful, and cartoony visuals +High degree of replayability 🟥Cons -No Cons Players control a hero character who has the option to slide in any of the four directions in a customizable grid map setup represented by cards. The character starts with a base health and weapon, and a numerical stat that determines its strength when encountering other cards. Every turn, the character can head to any of the four directions which can either be an empty space, a hazard, an enemy, or an item like weapons and healing potions.
lyndonguitar1K2023-05-02
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Card Hog - Dungeon Crawler First Impressions
MY OVERALL SCORE 5/10 Hop on this turn-based dungeon crawler with multiple charming characters, armies of humorous enemies, boss battles, and over 100 cards to discover! Crawl around endless dungeons, collect loot, and fight turn-based battles against dozens of unique enemies. Utilize deck building to alter the game flow and improve your chances of survival with permanent upgrades. Playable offline!
The user has deleted the account3K2023-04-30
Card Hog - Dungeon Crawler is good but could use a story....
Card Hog - Dungeon Crawler is a bit confusing at the start with a subpar tutorial. The main objective is to just survive as long as you can by interacting with cards that are adjacent to your character card. You will face enemies and traps, along with loot drops and merchants. It has some slight RPG elements to it but nothing overly complicated. My problem with the gameplay is that there is no clear sense of goal. You never feel like you're progressing towards anything. The game has a few different dungeon levels for you to play through, but they all are generally the same concept... which is just try and survive. The game would have been better if you had levels to complete which would then give you a storyline for the character.   
The user has deleted the account1K2023-04-30
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