PLAY IT OR SKIP IT?
Play it. Soul Delivery is a charming sci-fi platformer that explores a futuristic world of robots and artificial intelligence. The game features a compelling narrative, beautiful visuals, and a vast world to explore. That said, Soul Delivery does suffer a few issues holding it back such as a lack of guidance and content which might be dissuading at first. But if you can move past these issues though, Soul Delivery delivers an engaging adventure that’s worth embarking on.
TIME PLAYED
I played and completed Soul Delivery in two hours, with each of the game’s two chapters averaging about an hour to play through. That includes some extra time where I got stuck and couldn’t immediately figure out how to progress.
WHAT’S AWESOME
• Narrative. Soul Delivery delivers a charming and interesting story about a run-down, futuristic world where humans have gone missing and robots have taken their place. In the first chapter, I played a robot with amnesia seeking to learn more about itself while delivering a package; in the second, I took on the role of a young girl trying to unravel mysteries about artificial intelligence. This enchanting sci-fi tale world comes to life through wonderfully written dialogue, as well as details gleaned through interactable objects across the game world.
• Exploration. Soul Delivery features multiple locations to explore and quests to complete. These quests reward upgrades, which are necessary to progress through the main story or make traversing areas easier. Scouring each area for hidden quests and loot was a terrific addition to the otherwise story-heavy focus.
• Aesthetic. Soul Delivery takes on a 2D futuristic visual style, with neon hues and bright shading in almost every area. It’s an eye-catching approach that paired magically with the jazz-techno fusion soundtrack.
WHAT SUCKS
• Lack of guidance. Soul Delivery plopped me into the game without explaining any of the mechanics or basic functions, which made for a rough start. Although the main quests have quest trackers, most of the side quests lack any sort of quest log, which meant I had to keep track of my objectives from memory alone.
• Puzzles. The puzzles in Soul Delivery aren’t challenging at all, and there aren’t many of them either. Most of them required me to speak with a character and then deliver an item to them, and that was the whole puzzle. The only hard part was remembering the details of each character’s request, since the game didn’t have any way to track information.
• Lack of content. I was pretty disappointed to find myself finishing the game in two hours. Although the story was interesting, I wish there was more content for me to enjoy, especially given how easy and quick to complete it all was. A third chapter is planned as paid DLC at some point in the future, but I wish there would have been more to chew on with this initial Steam release.
💬 Will you play Soul Delivery or are you going to skip it? Let me know in the comments!