TapTap

Games worth discovering

iconicon
T3 Arena
icon
SS1 Hero Balancing Update

SS1 Hero Balancing Update

2K View2023-07-11
Super Season 1 (SS1) is in full swing, in this mid-season update, we will implement some important balance changes based on a new Dynamic Hero Balancing system adopted from other major competitive titles.
Let’s take a look at some of what’s coming! If you have any thoughts on this round of hero balancing adjustments, please feel free to share them in the comments.
〓Balance Changes〓
▼Nerfs▼
TapTap
GATLYN (Nerf↓)
Adjusted GATLYN's First Active Ability, reducing the single bullet damage of GATLYN's First Active Ability [ÜberCharge], making the scatter spread more noticeable during activation.
⁍ First Active Ability [ÜberCharge] - Single Bullet Damage: 540 ⇒ 504
⁍ First Active Ability [ÜberCharge] - Scatter: 1.65 ⇒ 3
Adjusted GATLYN's Second Active Ability, reducing its duration, removing infinite bullets, and increasing the cooldown time.
⁍ Second Active Ability [Restriction Lifter] - Duration: 6s ⇒ 5s
⁍ Second Active Ability [Restriction Lifter] - Cooldown Time: 12s ⇒ 14s
⁍ Second Active Ability [Restriction Lifter] - Ability Effect: Infinite ammo during activation ⇒ Main Weapon [XM2140 Rotary Machine Gun] restores 200 bullets, First Active Ability [ÜberCharge] restores 100 bullets.
TapTap
JABALI (Nerf↓)
JABALI's First Active Ability [Energy Barrier] has reduced Barrier Health.
⁍ First Active Ability [Energy Barrier] - Barrier Health: 28800 ⇒ 25920
TapTap
JOHNNY JET (Nerf↓)
JOHNNY's Main Weapon [Power Blaster]has reduced Critical Damage. First Active Ability [Veil of Chaos] has an increased cooldown time, and Second Active Ability [Auto-Spray Can] turret attack damage is reduced.
⁍ Main Weapon [Power Blaster] - Critical Damage: 960 ⇒ 720
⁍ First Active Ability [Veil of Chaos] - Cooldown Time: 7s ⇒ 8s
⁍ Second Active Ability [Auto-Spray Can] - Turret Damage: 600 per second ⇒ 480 per second
TapTap
VINCENT (Nerf↓)
Lowered VINCENT's Shield and HP. Reduced the Cloak Time of First Active Ability [Master of Disguise] .
⁍ Overall Base - HP: 1200 ⇒ 960
⁍ Overall Base - Shield: 840 ⇒ 720
⁍ First Active Ability [Master of Disguise] - Cloak Time: 4s ⇒ 3s
TapTap
SINDRI (Nerf↓)
Removed self-healing ability from SINDRI's permanent range recovery aura. Reduced Rage Ball HP and damage of First Active Ability [Rage Ball: Deploy] .
⁍ Overall Base [Recovery Aura] - Self-healing Ability: 200 per second ⇒ 0 per second
⁍ First Active Ability [Rage Ball: Deploy] - Rage Ball HP: 4800 ⇒ 4200
⁍ First Active Ability [Rage Ball: Deploy] - Rage Ball Damage Per Second: 600 per second ⇒ 480 per second
▲Buffs▲
TapTap
CHEMIST (Buff↑)
CHEMIST's main Weapon [Bio-grenade] Ammo Capacity increased, but single-shot HP Healed decreased. First Active Ability [Rapid-shot] now heals CHEMIST upon activation. Second Active Ability [Life Blocking Cannon] AoE Damage increased, and both AoE Damage and life-blocking effects can penetrate barriers.
⁍ Main Weapon [Bio-grenade] - Ammo Capacity: 8 ⇒ 10
⁍ Main Weapon [Bio-grenade] - Single-shot HP Healed: 960 ⇒ 840
⁍ Main Weapon [Bio-grenade] - Firing Interval:0.8s/shot ⇒ 0.67s/shot
⁍ First Active Ability [Rapid-shot] - Ability Adjustment: Heals teammates and self upon hit ⇒ Heals self upon activation, heals teammates upon hit
⁍ Second Active Ability [Life Blocking Cannon] - AoE Damage: 240 ⇒ 840, and both AoE Damage and life-blocking effects can penetrate barriers.
TapTap
VICTOR (Buff↑)
Increased Ammo Capacity of VICTOR's main weapon [Triple-Load Shotgun] , reduced energy required to activate Ultimate [M.G.P.] , Second Active Ability [Well-Built] prevents interruption by manual fire, added effect of not being interrupted by manual fire.
⁍ Main Weapon [Triple-Load Shotgun] - Ammo Capacity: 4 ⇒ 6
⁍ Ultimate [M.G.P.] - Energy: 4000 ⇒ 3500
⁍ Second Active Ability [Well-Built] - Effect Increase: During ability usage, not interrupted by manual fire
TapTap
KAZAMA (Buff↑)
Increased Ammo Capacity of KAZAMA's main weapon [Rocket Launcher] , reduced CD Time of Second Active Ability [Blasting Flight] .
⁍ Main Weapon [Rocket Launcher] - Ammo Capacity: 6 ⇒ 8
⁍ Second Active Ability [Blasting Flight] - CD Time: 9s ⇒ 7s
TapTap
HUA LING  (Buff↑)
HUA LING's Second Active Ability [Petal Out] increases invisibility duration and movement speed.
⁍ Second Active Ability [Petal Out] - Invisibility Duration: 3s ⇒ 5s
⁍ Second Active Ability [Petal Out] - Effect Increase: 20% movement speed increase during ability use
TapTap
CRISTINA (Buff↑)
Increase the explosion range and hit collision range of the main weapon [Bouncy Grenade] , and reduce damage attenuation.
⁍ Main Weapon [Bouncy Grenade] - Explosion Range: 2m ⇒ 3.5m
⁍ Main Weapon [Bouncy Grenade] - Weapon Hit Collision Range: 0.25m ⇒ 0.35m
⁍ Main Weapon [Bouncy Grenade] - Damage Attenuation: 87.5% damage attenuation from 1m to 2m ⇒ 43% damage attenuation from 1m to 2m
TapTap
GLORIA (Buff↑)
Increase hero HP and First Active Ability weapon [ZMR Assault Rifle] damage.
⁍ Overall Base - HP: 3840 ⇒ 4200
⁍ First Active Ability Weapon [ZMR Assault Rifle] - Damage: 576 ⇒ 624
▷Other Adjustments◁
TapTap
IRIS (Adjusted)
Optimized the shooting gunplay of IRIS's main weapon [Energy Repeater] , making the bullets easier to hit.
⁍ Main Weapon [Energy Repeater] - Hit Rate: Optimized automatic shooting gunplay.
TapTap
MARK (Adjusted)
MARK's ultimate [Proximity Sensor] adds the effect of sharing marked enemy's position with teammates, allowing the ultimate to function even after the hero is KO'd.
⁍ Ultimate [Proximity Sensor] - Effect Increase: Share marked enemy's position with teammates.
TapTap
ALETA (Adjusted)
When playing at low frame rates, the DPS of ALETA's main weapon [Dual Auto-Pistols] is much lower than that of players with normal frame rates. To optimize fairness between different frame rate devices, we will increase the damage of the main weapon [Dual Auto-Pistols] , reduce the firing rate and ammo capacity.
⁍ Main Weapon [Dual Auto-Pistols] - Damage: 144 ⇒ 288
⁍ Main Weapon [Dual Auto-Pistols] - Firing Rate: Firing rate reduced
⁍ Main Weapon [Dual Auto-Pistols] - Ammo Capacity: 40 ⇒ 20
Mentioned games
Comments
Maya Gretzky
Maya Gretzky
icon
9

No love with Diggy? Come on, she needs to be useful. But Gloria got buffed? She’s already strong omg

2023-07-12

Mesfer
Mesfer
icon
1

I also didn't understand this buff '-'

2023-07-13

Open TapTap to view 1 more reply
Syn
Syn
icon
2

Why take away Sindri’s self healing? Her passive isn’t gonna keep her alive in the frontlines. I suggest giving her a couple second speed boost when she uses her healing ability.

2023-07-13

Zamba
Zamba
icon

Whiever id working on the game now really hate it. Check season 1 and youll see

2023-07-14

Open TapTap to view 1 more reply
u8e93
u8e93
icon
1

Dump chineis game

2023-07-13

u8e93
u8e93
icon

U don’t play ur own game wtf

2023-07-13

Open TapTap to view 4 more replies
Discover more discussions on TapTap
Related Posts
Buff and Nerf of Season 3 + New operator skill (tap for read more)
Buff - • KN-44 - reduced horizontal recoil • HBRa3 - increased damage multiplier • Oden - increased damage multiplier • QXR - increased damage multiplier • MX-9 - increased range, reduced horizontal recoil, increased large caliber loader damage multiplier • OT 9 - increased range (mp only), increased damage multiplier (mp only) • Mac 10: Increased range, bullet speed Increased - • Chicom - torso damage multiplier
LEGIØNE1K2024-03-08
TapTap
The official upcoming Season 5 weapon balancing 🎁
Nerfs: - MG42 - movement speed reduced, bullet impact reduced, ADS speed reduced - LW3-Tundra - ADS time increased - Echo - pellet spread increased (BR only) - Equalizer - duration time reduced - Trip Sensor - duration reduced - Molotov Cocktail - duration reduced Buffs: - M13 - bullet impact increased - ASM10 - reload speed increased - Bruen MK9 - damage multiplier increased - Dingo - damage multiplier increased
LEGIØNE292024-05-15
Maintenance Notice
Hi Badlanders, Thank you all for your enthusiastic support! In order to provide better test content for you, we will conduct a sever maintenance and some game content update on March 29th 10:00am(UTC+8), which will last for about 2 hours. During the period, you can still battle and use Auction functions as usual, but some systems will be temporarily unavailable. We are sorry for any inconvenience this may cause.The following are the update details:
Richlanders1K2023-03-28
TapTap
Upcoming
湮滅:邊界線
Get iconicon
Honkai: Star Rail
Get iconicon
Genshin Impact - Lantern Rite
Get iconicon
Adventurers: Mobile
Get iconicon
Final Rumble
Get
iconView desktop site

TapTap looks better

on the app love-tato

Open with TapTap