Hello everyone, we are the development team of Fake Future from Qminds Game Studio. We're actually quite nervous because after several small updates since launch, the next one will be our first major update for Fake Future...
But enough chit-chat! We expect to release our first major update for Fake Future in August! (Of course, don't doubt that there may be some bugs included...)
Here's what you can expect in the August update:
1. Increase in Earth Base height limit
Over the past two months, we've received numerous requests from players asking us to increase the height limit of Earth Base. And guess what?! We'll implement it into the game!
Now you can showcase your building talents without any limits!
2. Level cap increase and new mainline levels
Stuck at level 45? What will happen next in the main storyline?
Don't worry about being stuck at level 45 anymore because in August, you'll be able to level up even higher and experience a new mainline story called "Redemption Haven" with multiple new powerful bosses waiting for you!
3. Building (excluding functional buildings) and module rotation/mirroring function
"I cannot layout perfectly, which is very painful for people with OCD."
We know how much you love pursuing perfection~ After discussions, we decided to add rotation and mirroring functions so that survivors like yourselves can have an even better gaming experience.
4. Leaderboard
Based on the suggestions of many survivors, we will provide a stage for everyone's achievements at Earth Base through the implementation of a leaderboard function! Completed orders? Received likes? These and other contents will be included in the leaderboard! Of course, we will continue to enrich and improve this feature based on everyone's feedback!
5. New Features and Optimization in the Future
"Weak online features due to strong single-player nature of the game."
"As the game progresses, there are too many buildings and daily tasks to complete, making it very difficult to play."
We have heard a lot of feedback from players regarding the single-player nature of the game and the burden on players in later stages. We deeply understand your needs. Therefore, we will gradually add new friend gameplay and multiple functions that can reduce everyone's burden in future updates. In addition, a brand-new super cyberoid system (customized cyberoids and a new combat system) is also being developed! A new limited collection module exchange gameplay is also under production! Besides, we will continue to present new cyberoids, levels, bosses and buildings for everyone!
However, as tasks are heavy... perhaps we can only work hard on coding... drawing...and then present them to you all later!
Apart from new content and optimizations, there have been many issues since the game was launched (we've already deducted the programmers' salaries!), such as task resets, cyberoids states being unavailable, rollback error problems. Although we have fixed them, we still want to apologize to everyone. Of course, we have also received feedback on suggestions such as increasing trade part consumptions and selectable animation in the tower. We have made modifications and implemented them into the game. We also hope that everyone can continue to provide feedback on issues and suggestions in the future because it is really important for Fake Future's progress and your gaming experience.
That's all for this development diary and recent situation update. We hope you like it! However, to be honest (please forgive my verbosity), there are many new attempts in the upcoming version which exceed our expectations…… If you encounter any problems during gameplay, please remain calm! This...this is normal...after all, programmers' hair has become very sparse...please understand...as long as you give us feedbacks, we will promptly investigate and fix them~
Finally, once again thank you for your love and support of Fake Future. Please be patient while waiting; we hope to bring you the coolest update of this summer!