Torchlight Infinite can best be described as an isometric action RPG in the same vein as Diablo, where the call of better loot and EXP pushes players forward.
Even though Torchlight Infinite boasts a plethora of skills, traits, and builds of the characters player use, these do not alleviate how repetitive and stale Torchlight’s gameplay loop gets.
I have seen other players profess that the game gets better when you get to the late game. However, if a game cannot hook me within the first three hours, then I’m afraid the remaining how ever many will do little to convince me otherwise.
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