10/11 Crows Corner FAQ
Q:Some time ago you mentioned a half-manual auto-loot: a feature picking up all the same items nearby when a player clicks one item. It would be a great QoL for things like Aeterna Pages, or Desire Beads.Do you still plan smth of this kind?
A:Indeed, we have considered this idea, but unfortunately, our current main focus is on the Customize filter. If time permits, we will consider adding this feature; otherwise, we will have to wait a bit longer. Please understand.
Q:I am a big fan of thea, i love thea, playing only her since s1. Maybe it's too early to ask because there's still Erika and Bing without a 2nd path. Will Thea get the 3rd path like gemma?
A:We're not yet ready to reveal our plans for future Hero Traits. Please stay tuned to our official social media channels for firsthand information regarding game news.
Q:Hello! I'm the one that asked a question about Precise: CwC last time. I see it drop from The Watcher on 'Drop Source' of the skill. Please update it. Thank you!
A:This skill can only be obtained through the Path of the Brave Drop. If you see the Drop Source listed as Plane Watcher, it's likely a display error.
Q:If possible, separate settings SFX sound and lootsoundsFor example, when playing Iris it is impossible to listen to Sfx.
A:Thank you for the feedback; we'll discuss it.
Q:Are there any plans to improve the loot filter? It would be nice to have at least minimal possibilities to hide/add some specific item bases. A great example of customizing the loot filter would be Last Epoch.Perhaps at least as a paid option (same as auto loot upgrade in battle pass)?
And there are few good bases that are extremely high value such as: +Spell level staff, good t2 thea memory,... those worth 100+ fe are filtered in advanced filters. Moreover, running T5+ with an intermediate filter is flooded with useless items that make it hard to see good items. Can you do anything with it? or can we get some ways to modify our filter like: hide all low-value legs but show all hero relics and memories,...
A:We are actively developing the Customize filter, hoping to enhance the Pick-Up quality for players.
Q:Could you explain in more detail how Quantity works? In what places is it used, does it work, for example, in Path of Brave or other league mechanics? Does it affect the drop of currency in stacks such as 3,6,10 or do these stacks simply fall independently?
A:Drop quantity affects the overall drops, including equipment, commodities, and so on. It is mainly effective in Netherrealm's Stage maps but does not apply in some special scenarios, such as Path of the Brave, Watcher, Traveler, and Great Void.
Q:Some time ago you said that flipping is unwelcomed. How do you feel now? Any plans against it, of "the free market can regulate itself"?
A:We've been monitoring the abnormal behavior at the Trade House closely. We hope to combine a free market approach to reduce flipping and minimize its impact on the market. We will also persistently monitor the abnormal trades at the Trade House in the future.
Q:There is Fluo. Memory Shards, granting certain gear pieces like "Void Fluctuations" (Kaleidoscope) or "Wheel of Time" (xbox), and Blueprints for other rare legendaries.Is there any specific idea behind separating Memory Shards and Blueprints and keeping such shards?Btw that "Void Fluctuations" card drops quite often but is marked as the rarest card. Is it kind of a mistake?
A:In essence, Blueprint belongs to the equipment category in the classification, equivalent to increasing the drop expectation of some Legendary Gear. It is a different drop category from Memory Fragment.
Q:You've said of gradually improving the hero panel many times.Will it show our stats with temporary modifiers in any near future?Will it show more trait-specific info in any near future?
A:In fact, the game currently makes conversions based on certain temporary statuses, such as the Six Gods' Blessings and added more explanations like Max Minion Quantity compared to the previous version. This panel will be improved incrementally.
We have indeed noticed this issue as well: the current version of the bd build is becoming increasingly complex, and the current panel is no longer sufficient to guide players in improving their own bd. We will attempt to optimize this issue, but for now, we cannot provide a timeline for its resolution.
Q:Hello i've been playing torchlight since the season start and have a solid 150-200 hours clocked in since the beginning of the season i've made multiple character level 95+ and 1 100 and i've seen only 1 of the Chromatic card is what we like to call them is there any tweaking you could see there or are they like one card per season type of deal?
A:The Chromatic cards indeed have an extremely low chance of appearing. We will reassess their value after taking everything into consideration.
Q:Hi. There are 2 quite similar core talents: "Dirty Tricks" and "Peculiar Vibe".And also "Ailment Termination" supports scales just the same way as "Dirty Tricks" does.Are you satisfied with the functionality and balance of these 3 options?
A:Peculiar Vibe offers a relatively cheap 25% more, while Dirty Tricks can achieve higher returns with higher investment, which is in line with our design expectations.
Q:Does the dmg overtime of Burst of Anger reset Mind Flow additional damage? Does it count as a "hit"?
A:It doesn't count, so it won't reset Mind Flow's Additional Damage.
Q:Currently there are a handful of skills that let you zoom through a zone without aiming at all. This also makes it easier to dodge attacks when fighting tough enemies like bosses. Are there any plans to add things that could let more skills function like this? An auto attack support, or auto beam support could be a fun way of allowing other skills to gain these benefits.
A:We are considering all of these factors, as they have an impact on many aspects of the experience. Therefore, we will be more cautious in determining whether these designs are appropriate.
Q:I am having a great time playing as Gemma - flame of pleasure, but then I realized that flame Gemma and elapse Youga shares just much the same mechanic(damage recording & and applying recorded damage), with bit more number and quality of life feature on Gemma. Yes, I know flame Gemma's traits apply to fire damage only but seeing flame Gemma dealing more ignite damage than elapse Youga and Death by Fire eliminating monsters instantly while spacetime turbulence takes time to do so makes me feel elapse Youga needs more distinctive feature. Do you have any plans for it?
A: In this season the Spacetime Speed-up feature point's strength remains unaltered for now, with the focus on providing means to acquire Spacetime Energy. We have also noticed the current strength issue with Spacetime Elapse Youga and will consider strengthening it in future versions.
Q:There’s an affix on two handed swords that reads “-16% additional damage against Frostbitten enemies”. To me, that reads like you do less damage to frostbitten enemies, which I can’t think of a good reason to want this mod. Am I misunderstanding how it works, or how it interacts with another system to make it beneficial?
A:This is a misunderstanding, it means that “the frostbitten enemies -16% additional damage”, we shall correct this translation.
Q:Invisible monsters are such a hassle. I know there should be some diversity in monster types but invisible monsters are no fun to kill. I need to approach them to the point where I can touch them and wait for half a second till they show up. This ruins game tempo and annoys players when players need to find & kill them all (ex: when monster wave is selected for lighting candles) Can we 1.Make them visible even when players are a bit further away and 2.Reveal invisible monsters instantly? Little bit of number tweaking would be a great help!
A:In the future, we will expand the index Area of invisible monsters, allowing players to find and kill them more easily.
Q:Hello. I made two shock builds this season.shock occurs based on damage done to the enemy. I understand this.So what is the shock from the weapon?There are two options for example.Adds (3–5)% of Main-Hand Weapon Damage to Base Shock DamageAdds Base (116–150) Shock Damageshock is not affected by damage modifier. So these options are not affected by the damage modifier?If shocks are affected by Damage Modifier, we need to change the description of the shock.If shocks are not affected by damage modifiers, this option has no reason to exist.explain plz :)
A:Indeed, in terms of scale, these two Affixes are hardly comparable to "x% of On Hit Damage as base Shock Damage." Their purpose is to serve as filler Affixes, providing Shock base Damage to enable the Character to inflict Shock status. We will also consider whether these two Affixes can have better designs in the future.
Q:After three weeks of playing, it is impossible to sell anything other than consumable items in AH. There are very few players. I want to play and strengthen my character, but it’s impossible to sell anything. Monsters drop flame elementium, but this is not enough, since crafting requires a lot of currency. Please do something about this.
A:For the next Season, we first expect the Customize filter to help players have better Pick Up quality, which will alleviate the anxiety of picking up a large number of Items but having difficulty selling them. Additionally, we are discussing ways to improve the operation of the Trade House. If there is any further news, we will inform everyone as soon as possible.
Q:There is the corrode on Machine Lord which fixes max minion quantity at 2. There's Mechanical Modification support which halves the quantity to 1.In previous seasons we could bring the quantity back to 2, with gear or maniacal army or the boss talent. But that doesn't work in this season and it stays at 1 no matter how much quantity gets added. Is this intended or a bug?
A:This is intended as design.
Q:I didn't have enough time to play last season to get all the hero tokens. And now I sit with 95 tokens. It feels really weird. I'd say it actually feels really bad to know that I will be 5 tokens short for the rest of the game. Do you have any plans to adjust the token system?
A:As previously mentioned, our intention behind releasing 100 Hero Emblems each season is to motivate active players, allowing them to exchange for a Hero Trait at the beginning of the next season. We currently have no plans to increase the number of Hero Emblems distributed. The recent Moon Appreciation event also included 30 Hero Emblems.