Game: Titan Quest Ultimate
Platform: Android & IOS
Genre: Hack & Slash / Action RPG / Adventure
Released: November 28th 2023
Price: $20 USD
Overview & Story
Titan Quest is an old series that remains compelling and enjoyable to play even now, particularly for those seeking a classic ARPG experience akin to Diablo. The issue at hand pertains to the repeated adaptations for mobile, without addressing fundamental concerns such as unreliable controls and frequent crashes. In my opinion, the developers lacked foresight when they attempted to adapt a complex and extensive game to a smaller device without adequately considering the numerous spells and powers available, which were significantly reduced in number.
Graphics & Presentation
Underwhelming. Throughout my own experience, I have engaged with numerous ARPGs, both old and new. However, the majority of these games, particularly those with mobile adaptations or designed specifically for mobile platforms, fail to deliver a satisfactory level of gameplay experience or visual appeal. What I mean by this is not that I find this game terrible. It looks great for the genre and the fact that it holds up to time, but everything regarding the UI and design for mobile is terrible.
Despite its capability, the overall user experience is sometimes diminished by the limitations of input controls and the cumbersome design associated with touch screens. The creation of high-quality video games on mobile phones is certainly getting better through the years., though it should be noted that this does not necessarily imply the capacity to incorporate complex binds for spells and powers at the level of something like World of Warcraft.
The frame rate exhibited a stuttering and subpar performance when compared to the original. There is a slight delay in movement in any direction, causing you to wander further than intended. Although this can be frustrating, it does not significantly affect the overall gameplay. There were occasional UI issues, as well as instances where the player might unintentionally pick up loot instead of attacking creatures due to the shared functionality of the pick up and combat buttons.
Gameplay
The game is simplified, presumably to enhance playability given the inherent limitations in effectively kiting, fighting, and surviving. Additionally, the game automatically consumes potions and other similar effects since it is very annoying to have to frequenting interact with various areas of the screen which wastes times.
When I refer to wasting time, I am talking about instances when you are engaged in examining your map, managing your inventory, or advancing your archetypes. You will encounter a moment of temporary interruption. You will be confined, unable to do things freely as you can in the original where you could effectively multi-task.
Looking to play online with friends or any form of local or general co-op? There is none, which is quite a let down since this is the only feature that was not adapted.
I spent a total of 3 hours in the Mobile version and reached the third town and just gave up because of the many flaws with the system, immediately rushing to the original on PC. I encountered few difficulties while playing the PC version, except for the boss fights that posed greater obstacles than any else. The thing that struck me the most was the fact that I spent a good 30 minutes of my time managing items and opening up the map on the Mobile version. I did not have to waste time on PC.
Conclusion
I've developed a strong like for this series. Although I strongly dislike the mobile adaptation of the DLCs and the aspects that seem to appeal to most individuals.
I prefer to remain seated and engaged in playing the PC edition, which I have not yet experienced, a fact that surprises me even now. The requested price is excessive for a product that appears unfinished and frustrating. You have the option to acquire the complete series on Steam at a 50% discount compared to the amount they are now requesting. This seems to be a typical instance of a profit-driven endeavor targeting a high-demand product, where the developers exhibit a lack of concern towards fulfilling the expectations of their customers.