๐ Storyline: I can't say much about the plot of the game, but I kind of see that the game is made to rob you. This tells me that there is no strong plot here. But I liked the fact that the plot is there - it's already something.
๐ Cons: The game is interesting, but not long. Energy elements are something that was invented a decade ago in browser-based free-to-play games. This mechanic does not allow you to understand the game quickly, throwing you into farming all sorts of materials.
๐ฎ Gameplay: The combat mechanics and the whole Gacha system just can't coexist together, they work crookedly with each other and are unreasonable in terms of gameplay. I was also amused by the constant advertising of the Virgil banner, as well as its introduction as a test character at some points in the game. It feels like the game is telling you right away that this is a really well-developed character unlike the others.
Personally, I don't see how the gacha system will exist in this game. Of course, I'd laugh if the same characters from different parts of the dmc series were introduced in gameplay.
๐ Pros: I really enjoyed the moments of the game where you can play co-op together with other players. I was surprised that they were even able to add team interactions in single player.
There are also a lot of bold decisions like doing different mini-games, tower, bosses and, seriously, a runner? In general, this moment really takes place as a dilution of the main story gameplay, where we run through the corridors.
๐น๏ธ Controls: In such a button game, control is important. When I first launched this game, I was amazed at how the developers were able to integrate multi-level dmc control into smartphones. Obviously, the developers have worked very this.
I enjoy the co-op moments too! It's nice to have some innovative lump in f2p games.
2024-01-19