Time to Strike is a twin stick rogue-like arena survival shooter that demands both precision and creativity. The player is armed with two weapons – a ranged one that changes with the selected character, and a melee bat called Time Strike, pivotal for both defense and reloading.
Creating overpowered builds has never been this simple | Review - Time to Strike (Demo)
https://m.taptap.io/post/6857769
The game places players in a compact rectangular arena with the objective of surviving the onslaught of enemies and defeating a series of bosses, all while aiming for the highest score once everything is concluded. A variety of enemies will spawn with their own kind of gimmicks such as exploding on death, or having undeflectable projectiles, and you’d have to do your best to defeat them all.
The fun factor in this game, or at least in this demo lies in creating overpowered builds from a varying of Relics and Weapon Mods that you can select in this game everytime you clear a level. Bullets bouncing? Explosions on Hit? Bullets splitting up? Zombies spawning? Turrets firing? It’s up to you how to come up with game breaking builds. Despite the visual simplicity, the game still does what a bullet hell game does best — cluttering your screen in a chaotic array of projectiles, explosions, and enemies.