SHOULD I PLAY TIME TO STRIKE?
If you like finding ways to break your favorite games, stop what you’re doing and download the Time to Strike demo right now. This bullet hell roguelike starts off simple, but it lets you mod your weapons in some truly insane ways. Want a gun that spawns explosive critters? How about a baseball bat that fires shurikens? Time of Strike lets you do all that and more, and it’s a blast. Finding the best weapon synergies felt like solving a puzzle, and that made putting together an overpowered build extremely satisfying.
TIME PLAYED
The Time to Strike demo is a meaty one, and I wound up playing it for more than two and a half hours. I had the chance to test out all kinds of different builds, and I was even able to unlock some new starting weapons. I had a lot of options right from the start, and things got progressively crazier the more I played.
WHAT’S AWESOME ABOUT TIME TO STRIKE?
• Simple, fast-paced gameplay. Time to Strike can be pretty tough, but it never feels frustrating. The controls are smooth and intuitive, and because of that, it feels effortless to play. On top of that, the gameplay is lightning fast. I could usually clear a room in less than thirty seconds, and most runs took under ten minutes to complete. Thanks to the speedy pace, I felt free to experiment and try out weirder weapon combos.
• A surprising amount of strategic depth. Time to Strike isn’t a complicated game, but it does reward skillful play. You begin with two weapons: a gun and a baseball bat. The gun uses bullets, while the bat requires stamina. When I used up all my ammo, I could quickly reload by whacking an enemy with my bat. This also triggered a temporary slow-down effect, which made it easier to clear out enemies. It’s hard to think when your screen is full of bullets, but I appreciate that Time to Strike has opportunities for tactics.
• Tons of awesome upgrades. Time to Strike has all kinds of weapon modifications and power-ups, and that variety made every run feel distinct. In some runs, I relied on turrets and poison bombs. In another run, I modified my gun to shoot worms instead of bullets. There were so many options to play around with, and that made finding the best synergies a lot more fun.
WHAT NEEDS IMPROVEMENT IN TIME TO STRIKE?
• Stamina is a limited resource. There’s no easy way to regain stamina in Time to Strike, and that meant that my stamina meter was frequently empty. Since I needed stamina to use my bat, I usually avoided striking at enemies unless I absolutely had to. In a game that’s all about overpowered weapons and busted builds, the lack of stamina felt weirdly restrictive. I’d love to see the game add more stamina refills or some relics that permanently increase your stamina meter.
• The visuals are really basic. I like the arcade-like simplicity of Time to Strike, but I wish it had a little more visual flair. Even though power-ups have awesome effects, they’re not very flashy, and that made them a little less exciting. On top of that, most of the enemies I fought looked identical. I hope the final version of the game will have more enemy variety and add in some visual flourishes.
PLATFORM TESTED
PC via Steam