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Ex Astris
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On the way to ideal

On the way to ideal

2K View2024-02-28
While studying the game, I learned that it was from the creators of Arknights, their first project in a different genre, which was definitely not lumpy. They know quality and atmosphere of peace very well.
What can turn you into a cloud that loves this planet and makes our sky a little more interesting?
— High-quality approach to game design;
— Nice combat system;
— The game is made with soul;
— Difficult bosses (the first one here can one-shot);
— Detailed locations;
— Decent animations;
— Here, if you wish, you can jump off a cliff (and die), this is a clear plus.
Which completely drives out all the desire to move, stopping the game after 15-20 minutes forever?
— Poor graphics even on high settings, looks like 480p;
— Passable soundtrack;
— Again, Asian voice acting when games go global and must contain English, since it is common to all countries (Is it really that difficult for developers to understand?);
— Boring plot;
— Despite all the detail, the locations are the same type, bright, which is why it makes you feel sick after a while.
What do we have as a result?
Not a bad game, a kind of breakthrough project, but not in terms of implementation, but more in terms of approach and attitude towards the game itself, since a lot has really been done well (that's why I gave it this rating). If you change the details, make another project with the same approach, then it can set the bar in the mobile gaming industry for a long time, but, unfortunately, this is not this project. Is it worth the money? More no than yes because you will get tired of this game after two hours.
love 💜
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