No Rest For the Wicked – Early Thoughts
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Starting off, I’ll admit that Souls like game aren’t usually my cup of tea due to my tendency to get frustrated quickly. While this title isn’t squarely within the Souls-like genre, it draws inspiration from it.
“No Rest for the Wicked” stands out as one of the most visually striking games of the year thus far. Its top-down isometric perspective offers a breathtaking view of the horizon, immersing players deeply in its atmosphere. The cinematics are stunning, reminiscent of the graphical quality seen in series like “Arcane” from League of Legends, featuring meticulously crafted 3D models with hand-painted textures throughout. The narrative is already proving to be captivating. While I’ve been diligently exploring the map and accumulating experience, I’ve yet to make significant progress in the story. Set in the year 841, the king is dead, leaving his successor, his son, who appears less than benevolent toward the populace. Additionally, lurking in the shadows of Isola Sacra, the game’s setting, are various enemies, including the return of the unholy plague known as the Pestilence, corrupting all in its path. Moreover, Madrigal Seline, an ambitious figure within the church, views the Pestilence as an opportunity to prove her worth to her deity. With these forces vying for control, the player and their group are seen as the last hope to resolve the crisis.
ExileCast2882024-04-24