It appears that classic gaming genres that once captivated the younger generation are experiencing a resurgence, filling the gaps left by certain negative aspects of AAA titles. I’m referring to genres like Boomer Shooter, or specifically, the Run-n’-Gun action of Contra.
Contra makes a comeback following a huge setback with Contra: Rogue Corps, in an attempt to bring Konami’s legacy into 3D action. Contra: Operation Galuga revisits the cherished Side Scrolling Action, boasting modern graphics and dynamic Point of Views that will surely catch players’ attention.
The story mode, albeit brief with around 2 hours of gameplay, features 8 distinct levels, plunging players into the mission of the terrorist group Red Falcon as they strive to dominate the island of Galuga. The primary goal of the Contra group is to dismantle this operation and foil their plans for control over this strategically vital location. Something peculiar is happening on this island near New Zealand, with a noticeable presence of alien beings hell-bent on eradicating all human life.
In addition to this gameplay mode, which can be played in a party of up to 2 players, there are extra modes like Challenge mode, offering diverse challenges such as Speedrun, where the objective is to complete the level as swiftly as possible, Horde mode, tasking players to eliminate all enemies, and Arcade mode, supporting up to 4 players. Regrettably, this is solely available in local multiplayer mode. Also, the inclusion of a perk shop allows players to acquire new characters and perks to enhance their runs.
Controls work flawlessly, as expected from a WayForward title, renowned for titles like River City Girls and the Shantae series. Throughout level progression, players will encounter the iconic weapon pickups floating above their heads, facilitating confrontations with enemies. Classic attack types are also back, alongside new additions and enhancements, obtainable during the run by collecting the same attack twice. Certain characters possess specific abilities, like a grappling hook or double jump, as well as unique attack types for each weapon.
Concerning weapons, activating the mechanical overload of each weapon triggers its specific effect for a brief duration. These effects are mostly defensive, resulting in various shield effects, either around the player or creating a barrier in the direction it was placed.
Upon completing a level, players receive credits usable in the Perk Shop. At the start of each level, players can select two perks, ensuring each run offers a slightly different experience. Funny enough, entering the Konami code grants players an achievement and unlocks the 30 lives perk, although it still requires purchase. Nonetheless, it’s an intriguing Easter egg.
Operation Galuga’s levels left some room for improvement; some are overly lengthy, checkpoints are often too sparse, and even on normal difficulty, the challenge is notably high. While this might partly be attributed to the player’s skill, it’s worth mentioning. Most levels culminate in enjoyable boss fights and the story segments are also one of the highlights of this experience. Most feature voice acting, with voices well known in the gaming world, for example, Steve Blum from Yakuza, and are presented in comic book-style panels at certain points.
Contra: Operation Galuga is highly recommended for both series enthusiasts and newcomers seeking hours of action-packed entertainment. I sincerely hope an online multiplayer mode will be added soon. Not that couch multiplayer is bad, but let’s be honest, it’s much more practical to invite a friend from across the ocean to an online gaming session than to invite them to your living room couch.