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assassin's creed shadow my predictions on play styles

assassin's creed shadow my predictions on play styles

57 View2024-05-22
If you haven't seen it assassin's creed shadow was just revealed 6 days ago and it looks very promising. Here are some things that I think will make this one of the best assassin's creed game. First I think that factions would make a great addition to this game as in a Shinobi or samurai faction.no2 I think they should take inspiration from assassin's creed brotherhood and have a system where you send out other assassin's to attack.no3 I also think that they maybe PERHAPS should add multi-player as there will be two playable characters. No4 missions now could be a great time to bring back assassination contracts from AC blackflag. Also I wanted to clarify on the multi-player thing that there should be a separate mode for so you can do missions with a freind. Thanks for reading  and I hope ubisoft implements the reinforcements lastly please don't make it an rpg style gameq
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Pretty decent game, it's similar to Arma in PC. Now the performance of the game is pretty good but when you're playing for over 15mins the game FPS slowly decreasing (Mid, unlimited fps, 0.7) I hope devs will address that In the future. Suggestions: it would be nice if they will add like a side bar, this will play as a Inventory (pockets/ Bag) shortcut in which players can share ammo, first aid, and even gun attachments with other player. Another is a larger map, maybe a bigger version of the present dessert map in the game. Add more game mode (hostage rescue, QRF, convoy patrol/ escort), in hostage well as the name suggest it's similar to the present mode in the game but this one you need to coordinate a plan in order to save hostages not just shoot there shoot here. QRF (Quick Reaction Force) a four player mode in which the squad will travel in a certain location in order to make a successful EVAC of allied Npc (heavy insurgent attack). Convoy patrol/ Escort 5V5, in this mode players max of ten will participate in escorting a certain vehicle (V.I.P) to it's route until it got to it's exact destination (anticipated ambush, and very heavy insurgent attack). And for the last so far, customizable UI control, command wheel, and maybe improve gun sound effects.
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